05-09-2003, 04:47 AM
Try to think of a tile not as a distance, but a unit. Each "space" is simply one element in an array. [quote] values are integers, like placeholders. For instance, there is no such thing as a [1.3 , 2] position. It can't simply be described how "fary away" a tile is.
Basically, from a game point of view, it doesn't make sense that there is no accounting for distance like you describe. But from a programming viewpoint, it doesn't really make sense to account for this distance.
Basically, from a game point of view, it doesn't make sense that there is no accounting for distance like you describe. But from a programming viewpoint, it doesn't really make sense to account for this distance.