10-17-2005, 07:50 PM
Sir_Die_alot,Oct 17 2005, 06:32 AM Wrote:That said, I hope they make getting to 70 very VERY difficult, like pre-expansion diablo 2 level 99 difficult. That would keep people coming back for more and if you didn't get any useable/sellable loot on a run through somewhere it won't feel like a total waste.
I disagree. I like WoW's approach in making leveling quick and easy and not focusing so much on having an arbitrary designation of "level" be so important in the end game. I like that once you reach level 60 and start your second phase of life, the choice in possibilities for advancement are much more open and varied. At level 60, your power increases with your items, and in order to get those items, you can't simply grind the same mobs repeatedly. To piece together a good outfit, you first have to adventure in many different 5-man and 10-man instances to get your good blues and maybe do a few quests that give good rewards. Then, you need to kill different major raid bosses with an organized group repeatedly to piece together your epic outfit. Zul'Gurub is a nice in between zone for those who want some intermediate items (and a few end game items), too. Some craftable items involving pita ingredients to get can be used, too. At the same time, there's also reputation with various groups to work on to piece together a few more items or highly sought after enchantments. I think this system is far better than some Diablo II leveling system, where it's simply a matter of who grinds the same mobs solo repeatedly for the longest. I hope that if level 70 does happen with the expansion (and some level cap raise probably will happen because of the potential splashiness of the announcement), Blizzard will keep to the current WoW approach to leveling and make the process happen quickly and painlessly.