Thoughts on Warlock Talents
#3
Artega,Oct 17 2005, 09:37 AM Wrote:So I'm raising a little undead warlock, and I'm trying to plan out talents for her.  I read a post at the AB a while back saying that a Dark Pact build was the best leveling build out there, but that was before the Demonology tree got reworked.  The build I'm currently looking at is:

Affliction Talents - 33 points

Improved Corruption - 5/5
Improved Drain Soul - 2/2
Improved Life Tap - 2/2
Improved Drain Life - 5/5
Fel Concentration - 5/5
Amplify Curse - 1/1
Grim Reach - 2/2
Nightfall - 2/2
Improved Drain Mana - 2/2
Siphon Life - 1/1
Shadow Mastery - 5/5
Dark Pact - 1/1

Demonology - 5 points

Demonic Embrace - 5/5

Destruction - 11 points

Improved Shadowbolt - 5/5
Bane - 5/5
Shadowburn - 1/1

This leaves me with two points sitting around.  I could place them in Improved Lashy of Pain or Improved Firebolt to improve my Succy or Imp, toss them in Improved Imp or Improved Voidwalker, Improved Healthstone, or grab 2/5 Fel Intellect to make my Imp a better mana battery.
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For leveling, Affliction is the best choice with a smattering of Demonlogy and/or Destruction. Also your build should take into account what the main thing that character will do upon hitting 60. If you plan to raid, I would look hard at building down either MD/Ruin or SM/Ruin to try and save from respecing. If you plan to do a lot of PvP, Destruction/Affliction or Demonolgy/Destruction or Destruction/Demonolgy are good builds.

There are a number of talents that are must haves in each tree if you plan to go into that tree.

Affliction must haves:
Improved Corruption (in truth, this should be levels 10 - 14 talent points)
Improved Life Tap (20% more mana is too useful as 5 lifetaps at maximum level will net you 2.5k mana and you're just a heavy runecloth bandaid away from a free 2.5k health)
Nightfall (Invaluable to get a Shadowbolt off without interruption or a possible Coup d'grace)
Grim Reach (20% increase in casting distance is really helpful when you need a little range for certain things)
Siphon Life (another DoT that returns health to you, very helpful for soloing)

Destruction must haves:
Improved Shadowbolt (20% boost in damage after a crit, more damage is always good)
Bane (1/2 a second casting time reduction is quite a jump in DPS for Shadowbolts, Immolate, and Soulfire)
Shadowburn (a must for PvP)

Demonolgy must haves:
Demonic Embrace (15% more stamina at the cost of 5% spirit which is useless for a Warlock for the most part)
The two summoning talents (1/2 second summons can be quite useful)
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset

Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
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Messages In This Thread
Thoughts on Warlock Talents - by Artega - 10-17-2005, 04:37 PM
Thoughts on Warlock Talents - by Zippyy - 10-17-2005, 05:22 PM
Thoughts on Warlock Talents - by Lissa - 10-17-2005, 07:10 PM
Thoughts on Warlock Talents - by oldmandennis - 10-17-2005, 09:10 PM
Thoughts on Warlock Talents - by Icebird - 10-17-2005, 10:41 PM
Thoughts on Warlock Talents - by Lissa - 10-18-2005, 01:27 AM
Thoughts on Warlock Talents - by Drasca - 10-18-2005, 07:21 AM
Thoughts on Warlock Talents - by Artega - 10-18-2005, 08:34 AM
Thoughts on Warlock Talents - by Bob the Beholder - 10-18-2005, 10:56 AM
Thoughts on Warlock Talents - by Drasca - 10-18-2005, 11:09 AM
Thoughts on Warlock Talents - by Bob the Beholder - 10-18-2005, 11:56 PM

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