10-11-2005, 04:24 PM
lfd,Oct 11 2005, 10:49 AM Wrote:We (horde guild) had a pretty disastrous run on Onyxia the second week of 1.7; whether some AI has been tweaked to make deep breathes more likely or not I don't know, but during one attempt on her that week she let loose 9 of them. And we'd been downing her consistently before that (and had done so in 1.7 the week before), so it wasn't that we didn't know what to do. Back to normal the week after, though, although we still seem to take a couple of deep breathes rather than none as we did before.Personally, I think as long as she dies, its good. My fear ward has only ever been to improve fire resistance and "run against the wall and stay away from lava cracks", and if I do get damaged, feign death, bandage, pop a potion, or munch on a mana biscuit. :-) As long as there is a tank controlling her, and healers keeping the tank alive Phase III is indefinate until the healers run out of mana. I think the secret of Phase III for DPS types is just figuring out how to stay alive to be able to deliver your payload of damage.
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I'm sure this is rehash for you, but... We only ever have Deep Breathes as a problem in Phase II when the DPS, or the number of DOTS are too low. With v1.7, and more DOT slots, at the start of Phase II everyone who can, should DOT her. Nearer to 40% life we slack off DOTs to eliminate transition problems of her aggroing a DOT'er. With full DPS on in Phase II, we burn her from 60% life to under 40% life in what seems only a few minutes. Less time in Phase II means less fireballs and lower risk of deep breath.
Next time, I will need to take some timings. It's getting to the point now where we could take a video of the entire fight. From last Warder to Onyxia dropping is now taking very little time at all.