10-03-2005, 07:36 PM
kandrathe,Oct 3 2005, 12:24 PM Wrote:I concur that these are needed changes.
Your #2 is a PvP balance issue, which could be solved with a stun effect/talent buyable to 100% resistable chance for a 15-30 duration. Other than Fear, Warlocks (and Priests baring shackle, or MC) have no escape mechanism. Maybe give Warlocks a "possession" skill like MC. :-)
Your #3 is a big problem, and I'm not at all excited to even get Infernal or Doomguard at this point. That is just wrong.
Your points #1 and #4 are game mechanic annoyances that don't affect balance.
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Actually, #1 and #4 are very big balance issues in PvP. In PvP, having as many instant cast spells as possible is important for both Warlocks and Mages. This goes back to an arguement that a lot of PvP Warlocks make, why must a Warlock farm for 2 to 3 hours to get enough shards to PvP for 15 minutes? Think about how annoying it would be for a Hunter that had to go out and farm for Arcane Arrowheard or Flight Feathers for arrows to use things like Arcane Shot or Aimed shot and require the Hunter to use some kind of channel power to get said items from green or better mobs? Conversely, think about how much a pain it would be for a hunter every time they went anywhere they had to spend mana to get their pet back or spend 10 seconds waiting for the pet to come back and during that time you're waiting you're thrown into combat? These are more than just annoying, they can be downright detrimental to play.
Sith Warriors - They only class that gets a new room added to their ship after leaving Hoth, they get a Brooncloset
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.
Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.