09-27-2005, 08:36 PM
Brista,Sep 27 2005, 05:38 AM Wrote:This seems to assume that the druid is going to attack. What I think MongoJerry is talking about is a druid who simply wants to tag someone with a dot then get back into stealth
DoT's don't prevent people from tagging flags. It has to be a direct damage spell. However, all it takes for a druid to stop someone from tagging the flag is an instant cast moonfire. The thing about druids is that they can start of stealthed (meaning that they could be almost in any direction relative to the flag and can't be sapped from the start), can wait for someone to start to tag a flag (meanwhile shouting on teamspeak or in raid chat for help), wait five seconds, then shift out and moonfire the person. Then, they can cat and sprint if they want to and go around the perimeter. If people chase the druid, they aren't tagging the flag. If people try to tag the flag, the druid can moonfire them again. If they split up, then druids take a long time to catch up to and take down and meanwhile all the druid has to do is get off a moonfire once every ten seconds. A good druid can delay things a very long time while reinforcements arrive.
And yes, one could use a goblin rocket helm in a team of two to counter the druid. But that's the key. It takes using extraordinary measures to defeat a solo druid with a team of two. The fact that you have to resort to something like that just shows how good druids are in this role. Add a second player of almost any class defending the node with the druid, and you can hold that node for a very long time.