09-27-2005, 03:53 PM
Brista,Sep 27 2005, 12:38 PM Wrote:This seems to assume that the druid is going to attack. What I think MongoJerry is talking about is a druid who simply wants to tag someone with a dot then get back into stealth
Let's suppose you're the second rogue, waiting to Gouge the druid. Your first warning is the big white tail of the moonfire hitting, followed by a druid slipping into Cat and using Dash to gain distance so he can re-stealth. Even if you immediately Sprint you still won't catch him and that leaves Rogue 1 dotted and Rogue 2 chasing. If you stop chasing and come back to take the flag the druid can come on back and dot you in turn.
If he uses targetting macros (eg /tar concillian) or types the command he can even dot you while running away from you, Moonfire reaches 40 yards behind him as he runs
As for fear that has a much shorter range and the druid never needs to come within range of a priest or warlock to perform this type of defence
OK, he'll slip up eventually and you'll get him between you but I can certainly see how a sole druid could make life hard for a team of two or three
I'd quite recommend recruiting Hunters if you can't find Druids. Hunter's Mark, Flare, Track Hidden, Traps, Wyvern Sting and Concussive Shot are all good counters to this defence
Also a Hunter can perform the job in a similar way to the Druid. Find some nice out of the way hideaway not to close to the node, possess the pet, stealth the pet, then go down and watch the node from stealth. All sorts of methods are then possible to interrupt people including simply whacking them with the cat which then runs to a false hiding place, so they follow the cat back thinking that's where you'll be and you're not there, it's merely a Stay point you've set up for the cat. If they all come looking for you, Feign Death is really effective because while most players are wise to Hunters feigning during a fight, no one checks random dead bodies lying around the place. Shadowmelding Hunters of course would be great for this role
Alternatively one character to chase the druid off (eg a Warrior) and one with Dispel to take the first Moonfire, dispel the dot and capture the node while the druid is busy
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I said nothing about 2 rogues. I said a rogue + ... a class that can preferrably dispel. So a priest is probably better actually. Get the priest on the flag, rogue waits nearby. Druid pops out, moonfires, turns to cat and starts running away.
Now see, this is where you can either do it the easy way - with engineering, or the hard way - through skill.
With engineering, simply use rocket helm, it's 30 yards, I'm sure the rogue will be SOMEWHERE near druid.
Second way is purely through rogue skills. Rogue pops sprint and chases the druid, all the while spamming blind key. If the druid runs away, the priest will have time to cap the flag. If the druid runs back to try and stop the priest, the rogue will blind him. Yes, you have to watch for abolish poison, but that lasts 8 seconds, and would take an extra global cooldown. Don't bother with sap here, since druid will be either in combat or stealthed. If at any moment druid pops into human form to moonfire, he a) goes into combat, B) loses sprint. But you need a good rogue to do this. And I said, this is just one of the options.