09-20-2005, 08:55 AM
Widening the percentages isn't going to change the problem that currently exists regarding rank on Stormrage. Currently, a tiny minority of the players (perhaps twenty people total) earns well over 80% of the points available to the faction pool each week. The reason is because bad Horde teams just don't play BGs, meaning the majority of Alliance groups get stomped and only the Alliance teams good enough to beat the Horde's best actually earn significant honour.
However, given the way Blizzard's math works, this means that all the remaining players get very few points from the "faction pool". The high achievements of the group at the top is essentially stagnating advancement below them. The high-skill, high-time players shouldn't be punished for being what they are, but the system as it is causes high-skill, high-time players to damage the advancement of players who are either less skilled or have less spare time.
Casual players compete against casual players, Blizzard said, and so the system is fair. They were wrong on both counts. The truth is that when points are divided up amongst all players based on relative accomplishments, everyone is competing against the best, who essentially earn their advancement at the cost of casual players. If the margin between the best and the rest is small, the system works. If the margin is large, the system breaks.
However, given the way Blizzard's math works, this means that all the remaining players get very few points from the "faction pool". The high achievements of the group at the top is essentially stagnating advancement below them. The high-skill, high-time players shouldn't be punished for being what they are, but the system as it is causes high-skill, high-time players to damage the advancement of players who are either less skilled or have less spare time.
Casual players compete against casual players, Blizzard said, and so the system is fair. They were wrong on both counts. The truth is that when points are divided up amongst all players based on relative accomplishments, everyone is competing against the best, who essentially earn their advancement at the cost of casual players. If the margin between the best and the rest is small, the system works. If the margin is large, the system breaks.