09-20-2005, 01:51 AM
Frizz,Sep 19 2005, 02:46 PM Wrote:Thoughts on Zul'Gurub...
Hey guys,
A bunch of MDs guided a mostly pug group through ZG on Sunday. We tried a whole bunch of things differently than we have in the past (eg. scholo, strat, ubrs runs). We generally did not wipe (we did have two locks though) and got the first boss down under 10% twice. I think these were the key things that we did that we need to keep doing in the future. I know the MDs are a better group than that pick up group and that if we work on this, as a group we can start downing the ZG bosses!
1) All discussion of the tactics were first done on a separate channel, then communicated to the group as a whole.
2) We had one person only giving plans to the group and calling pulls (in the future we can rotate who does this). This gave much better clarity of who should be doing what instead of everyone hearing a whole bunch of different things from different people.
3) If people in the raid had opinions or strategy suggestions, they would whisper one of the designated people on the tactics channel (in this case monk and kesh), and they would in turn bring it to the tactics channel
4) We had a designated person in charge of loot rules and discussions who was also on the tactics channel (in this case dood)
5) We used keshi's assist call (yell) when fighting bosses so people knew when to start laying into the bosses
Some things to consider using in the future for further organization
- Have someone in charge of coordinating MT and healers (maybe a channel for this). The purpose of this coordination is to make sure that the MT stays alive and is always the most hated by the mobs.
- Use class channels - eg a channel for mages, locks, healers, tanks, etc to discuss their tactics. Possibly have a leader for each class who has the most experience to help guide the others (and send class questions to the tactics people). This keeps the class level questions out of the general raid chat.
Maybe setup these channels...
- MDMain - warriors and healers
- MDMage
- MDRogue
- MDWarlock
- MDPaladin
- etc...
We've got a pretty good battle plan for the first and second bosses now. Just need to coordinate, practice (refine some) and execute.
I think our pug group out performed any expectations. The MDs can do much better group than the people we were with. If we worked with MDs on this kind of coordination for a couple runs, I think we'll be reaching a level that will get us to ZG boss killing and eventually MC.
Let's rock ZG! Want to set Thurs and Sat runs at 7PM weekly?
Frizzy :P
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I wish I could've been there! But someone made us go to the beach (no shells to pick and the water was cold >.<).....
I think all those ideas are really good ones for in instance workings, and I'd be glad to try them out.
Also I got caught looking at the Uldum forums by another student in the library, and he gave some ZG info, not a ton, but things like how bosses go, and some sheep/CC kill techniques for certain ones.
I was also thinking of some prep planning for out-of-instance things, and I'll at least be making a map of the patrols there, since those go sooo fast that I could track, and were a pain when I went.
Just one idea for having Turtle Kesh pull, is to have me go up there and have a macro to tell Kesh when to pull, since I can track, and he can't. The one pull I did was a good pull (if slow) but I was left with only 100hp before FD. If I can mark out the one to get, and have Kesh pull next to me (so I can track the range) I think it will help a lot for that sort of thing.
Thanks Frizzy for all the working and of course all others, but Friz first cause she wrote this :P
*sounds the trumpets and runs for the jungles!!* :w00t: