09-17-2005, 07:31 AM
Swiss Mercenary,Sep 16 2005, 11:48 PM Wrote:Right, thanks.
Although, in which direction would you propose the scaling?
Should an epic rogue's eviscerate deal more then the flat +Damage it already does?
If a rogue with mediocre gear would still deal the same amount of damage with it, then it wouldn't really fix the problem (After all, I can't say there's too many rogues running around with nothing but their starting gear at level 60).
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To be honest, I'm not sure how I would work it. The thing about eviserate is it is usable with any weapon a rogue has at hand. This means that if you do a percentage base, then dagger rogues lose out on performing eviserate compared to sword or mace rogues. The only solution I could see would be to have the game detect the DPS of the weapon and multiply it by a certain percentage, there by making eviserate equal across all weapons.
I do know, I would base the damage on a green level 60 item, not on a grey, white, blue, purple, or higher rarity.
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Einstein said Everything is Relative.
Heisenberg said Everything is Uncertain.
Therefore, everything is relatively uncertain.