09-16-2005, 02:32 PM
It is good to see that Blizzard actually took the time to test this and verify that no problem actually exist...
But a few people mentioned that the problem might actually not be in the resist system or miss rates, but rather the incredibly streaky random number generator. So what people might see is either continuous hits, or streaks of resists, rather then hits peppered with some resists.
A good test for this would be to calculate average resist of a spell on a mob, then calculate the resist rate of spell cast right after a resist, right after it lands, second spell after a hit, second spell after a resist, and see if there is any significant deviation from the average.
But of course, this might be all in our heads!
But a few people mentioned that the problem might actually not be in the resist system or miss rates, but rather the incredibly streaky random number generator. So what people might see is either continuous hits, or streaks of resists, rather then hits peppered with some resists.
A good test for this would be to calculate average resist of a spell on a mob, then calculate the resist rate of spell cast right after a resist, right after it lands, second spell after a hit, second spell after a resist, and see if there is any significant deviation from the average.
But of course, this might be all in our heads!