Arcane Mage
#2
I'm currently specced at 28arc/23fire, but I'm intruiged by your build. Essentially those are the spells that I use in MC as well as PvP. I re-evaluated what I was doing so heavy in fire, and found that in my current play I don't use scorch enough to justify all the points. Here's my new arcane heavy version with fire adds.

Arcane Talents (36 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Subtlety - 3/3 points
Reduces the threat generated by your offensive arcane spells by 40%.

# Arcane Focus - 5/5 points
Reduces the chance that the opponent can resist your arcane spells by 10%.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Arcane Meditation - 2/5 points
Allows 6% of your Mana regeneration to continue while casting.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.

# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.



Frost Talents (0 points)

# None


Fire Talents (15 points)

# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

# Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.


To summarize, the arcane helps to maximize the benefit of your missles and explosion which at least for me are used fairly often. Impact will still sizeably benefit my used fire spells (mostly Fireblast, Flamestrike and the occasional scorch). My only waffling descision is perhaps moving out incinerate points to Arcane Meditation.
Thoughts?
-MB
-< You can only be young once, but you can be immature forever >-
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Messages In This Thread
Arcane Mage - by Brista - 09-06-2005, 11:04 PM
Arcane Mage - by Magicbag - 09-07-2005, 03:44 PM
Arcane Mage - by Artega - 09-07-2005, 06:25 PM
Arcane Mage - by Magicbag - 09-07-2005, 07:31 PM
Arcane Mage - by Quark - 09-07-2005, 09:35 PM
Arcane Mage - by Xame - 09-08-2005, 01:41 AM
Arcane Mage - by Skandranon - 09-08-2005, 08:42 AM
Arcane Mage - by Skandranon - 09-08-2005, 08:45 AM
Arcane Mage - by Skandranon - 09-08-2005, 09:02 AM
Arcane Mage - by Quark - 09-08-2005, 11:34 AM
Arcane Mage - by Magicbag - 09-08-2005, 03:20 PM
Arcane Mage - by Artega - 09-08-2005, 05:01 PM
Arcane Mage - by Magicbag - 09-13-2005, 07:15 PM
Arcane Mage - by kandrathe - 09-13-2005, 08:23 PM
Arcane Mage - by Bob the Beholder - 09-14-2005, 01:45 AM
Arcane Mage - by Skandranon - 09-14-2005, 06:36 AM
Arcane Mage - by Kevin - 09-14-2005, 01:40 PM
Arcane Mage - by Quark - 09-14-2005, 04:49 PM
Arcane Mage - by Kevin - 09-14-2005, 05:09 PM
Arcane Mage - by Skandranon - 09-15-2005, 01:59 PM
Arcane Mage - by kandrathe - 09-15-2005, 05:32 PM

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