What went right and wrong with Majordomo?
#18
Lissa,Sep 6 2005, 07:59 AM Wrote:I noticed a number of people still hand to handing during the purple shield (which only gets you killed quicker and makes your healer in your group spend unnecessary mana) and people still casting spells during the white shield (reflects the spells back, again unnecessary mana usage by healers).
The damage shield does not have a thorns effect. Think of it as an intermittent shield wall. Rogues might want to hold off blowing 5 combo points while the shield is up (energy efficiency?), and it's probably not the best time to spend a warrior's rage bar on damage skills. It's a non-issue as far as healer mana goes. Sunder, revenge, and shield bash (skills that cause hate far beyond what their damage would explain) appear to still generate plenty of hate while the shield is in effect.

sosostress Wrote:When Gnolack and I were tanking Majordomo he had that nasty lava teleport spell which constantly broke our aggro. Majordomo would then go straight for healers after one of us was teleported. Is there a spot where we can drag him? The other thing I'm not sure about is the timer on taunt/sunder for him. It seems that everytime I tried to reacquire his aggro, he had no debuffs, eg. sunder or taunt.
If Majordomo lays a finger on a healer at any point, you need to re-work your strategy, IMO. The teleport is a complete aggro wipe making Domo behave as if the pull had just started - first thing he'll tend to notice is a HoT tick somewhere. I've heard of various successful approaches to this problem, and I'm sure you guys will find one that works for your group.

Couple other minor food for thought points: the elites do a significant % of their damage as fire damage, and the "healers" do a significant % of their damage as shadow damage (but still majority melee in both cases). When he's bothering to hit a tank, Majordomo is all melee and he doesn't hit particularly hard. Shuffle your tanks around accordingly (and don't forget to at least shadow buff the tanks who will eventually have healer duty). Any warrior who can hold aggro decently in a 5-man could probably manage Majordomo duty.

Oh, one last thing. If the mages run away before the last sheep break, the offtanks don't grab the mob quickly (taunt isn't always enough), and the mages still have aggro, chasing a mob you're supposed to offtank halfway across the room isn't the ideal way to establish aggro... ;)

(note: In case I sound critical of someone in particular - I wasn't there. Just reflecting on my experiences with the encounter.)
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What went right and wrong with Majordomo? - by Olon97 - 09-07-2005, 01:42 AM

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