09-05-2005, 04:14 PM
ceolstan,Sep 4 2005, 09:10 PM Wrote:Roland, it might not be the game for you. That doesn't make it a bad game. The PvE segment is much shallower than in a game like WoW. If you want to load up your skill bar with every skill--again very much like in WoW--you'll not like this game. If you want to spend time crafting the highest, most uberest items, you'll not like this game. End game armor is fairly cheaply available by Droknar's Forge, about 2/3 through the game. Anything else is more distinctive-looking, but carries the same stats. It's not a good game for people who want to "develop" their characters via gaining rare items. If you liked farming in D2, you'll hate playing GW. That's not saying that one game is good and the other isn't, but it is saying that maybe GW isn't consistent with your own gaming temperment.
Funny how NONE of this applies to me. I was actually looking forward to all these elements, and yet none of them do I have any gripes with. Might help for you to read a bit more about what my actual gripes are, rather than assume I hate the things that are actually good and unique about the game.
Oh, and BTW - for the record, again, I bought this game almost exclusively to play the PvP aspect; if it wasn't for the fact that I have to unlock everything in PvE just to get any use out of PvP, I probably would have skipped PvE entirely, especially after I found how bad it is. :P
Quote:Pathing is on par with Neverwinter Nights. I don't notice it as being particularly poor. It's not like WoW, where you can fall over cliffs or off towers. It's also not like D2, which really doesn't have pathing, given that the entire game is played in a fairly open field with only a few narrower openings.
You can be blocked, however, and that's part of the PvP dimension. Bodies take up space, and you need to develop not only the situational awareness to avoid being blocked or develop the awareness to do the blocking. Blocking, in fact, is crucial in PvP where the only way to take down the pesky runner is to use blocking, or in that last 30 seconds of the HoH battle to keep the other side's Ghostly Hero from capping the altar.
I find it difficult to swallow that you've never noticed a problem with the pathing. I can understand the tactical advantages of blocking someone in PvP. I cannot understand being blocked into a corner by my own pet, or being unable to leave town because a signpost is right in front of me. THAT is purely ridiculous.
Quote:While it is true that you will have over 150 skills per profession yet can take only 8 into a mission or battle, that's really where the game comes alive. No character is strong enough to go it alone. Every character is designed to play in a team. The henchie team is not going to be as good a team as human players, but if you can find one or two humans on your team, then you're likely to breeze through the missions.
Did you read ANYTHING I wrote? I beta tested this game. I know all about the skill limit. I was one of the people who DIDN'T bitch about that - I thought it was incredibly unique and tactical.
You know, it's not even worth replying if you're not going to actually READ anything I say.
Roland *The Gunslinger*