09-04-2005, 03:41 PM
Swiss Mercenary,Sep 4 2005, 12:43 AM Wrote:Well, at what specific point in battles do you have problems?
Do you get completely overwhelmed by the number of monsters coming? If so, then I second the "Wait for two groups to seperate, and then take a pot shot at one of them, then move back, so as to pull it away from its buddy group" idea.
Sometimes. I'll have to experiment with this more. I'm still not ready to go back to the game yet, but maybe in another week I'll give it one last try before shelving it for hibernation. :P
Usually, I don't get overhwelmed so much as my Henchmen just get slaughtered, and THEN I get overwhelmed. Before, I could overcome this because I was so much stronger, but now that I'm facing mobs in the 8 - 10 range (IIRC I'm 11), they're getting too tough for me to take down in seconds, and Healers only make this situation worse. More often than not, I end up dying trying to save my henchmen, or because I get caught up inbetween a pair of ass-kicking meleers that knock me down over and over - one does it, then the other does it, back and forth like I'm a damn ping-pong ball. That's a surefire death for me, and I usually can't get out of it, or if I do, I die running away. :P Of course, at this point the Warrior is usually dead, which is why I'm getting nailed so bad in the first place, so it's just a matter of seconds before the rest of the henchmen crumple like wet paper bags in a hurricane.
Right now, though, it's more a matter of mobs being too closely clumped together than patrols. Patrols I have learned to deal with, through much hard-earned experience (read: I died a LOT). But when there's three groups of mobs all within a very small radius, each comprising of 3 - 4 mobs themselves, it can get VERY tricky to pull them apart, especially if the Warrior rushes off to hit them. Worse, if they're ranged, then it's almost a certainty that the Warrior will end up aggroing the rest if I'm not careful. So, it's more a limitation of my party and the setup of the monsters than anything else. I can't do anything about that - it's part of the challenge of the game, and poor henchmen... well, that's not MY fault. :P I need to try more to get a PuG, but got sick of waiting around trying to get one when no one wanted to go.
Quote:Is it that? Powerful monster self-heals? Maybe the mission you are stuck on has an easier path to take.
There is such a thing? Besides, I'm at the end of the quest by the time I hit the biggest wall right now. The problem is I die too many times getting there that me and my whole party die in 3 hits, period, because we have -60% on us. :P I need to try that quest more (Althea's Ashes) to try and make it through alive more. Maybe gain some levels first so I'm tougher?
Healers usually only prove a problem if I can't take them down easily. "Named Mobs", or what I think are, generally are nigh-impossible without help due to self-healing. Otherwise, sooner or later they will crumple to the Warrior's blows backed by my repeated use of Lava Font and Flare. The problem is getting to them, when they're perched on ledges surrounded by un-aggroed mobs, as my arrows don't do enough damage (even enchanted) to outweigh their healing.
Quote:And as for the monster target selection AI - it tends to follow the following rules (Which are consistent with what you have observed.)
If possible, attack the softest targets.
If possible, attack the target with the most -% Death Penalty.
If there is a meleer preventing you (The monster) from getting to the target, by physically blocking you, select the next best target, or attack the meleer.
If you are currently engaging the meleer, and he does not move, do not peel off to attack any other target, unless it comes within melee range.
If attacks cause conditions, try to spread them out.
If you have interrupts, use them whenever you can.
If the target carries an item in its hands, make it your #1 priority, regardless of anything else.
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See, THIS is the kinda stuff I like to know. :) It explains why sometimes they'll run around me, and sometimes if I block them they'll pick on me instead (which is generally what I want, expect when they start knocking me down over and over :P). And why I can hardly ever get them to not target my softies. :P PITA mobs. I need more skills.
Roland *The Gunslinger*