09-04-2005, 05:43 AM
(This post was last modified: 09-04-2005, 05:48 AM by Swiss Mercenary.)
Well, at what specific point in battles do you have problems?
Do you get completely overwhelmed by the number of monsters coming? If so, then I second the "Wait for two groups to seperate, and then take a pot shot at one of them, then move back, so as to pull it away from its buddy group" idea.
Is it that? Powerful monster self-heals? Maybe the mission you are stuck on has an easier path to take.
And as for the monster target selection AI - it tends to follow the following rules (Which are consistent with what you have observed.)
If possible, attack the softest targets.
If possible, attack the target with the most -% Death Penalty.
If there is a meleer preventing you (The monster) from getting to the target, by physically blocking you, select the next best target, or attack the meleer.
If you are currently engaging the meleer, and he does not move, do not peel off to attack any other target, unless it comes within melee range.
If attacks cause conditions, try to spread them out.
If you have interrupts, use them whenever you can.
If the target carries an item in its hands, make it your #1 priority, regardless of anything else.
Do you get completely overwhelmed by the number of monsters coming? If so, then I second the "Wait for two groups to seperate, and then take a pot shot at one of them, then move back, so as to pull it away from its buddy group" idea.
Is it that? Powerful monster self-heals? Maybe the mission you are stuck on has an easier path to take.
And as for the monster target selection AI - it tends to follow the following rules (Which are consistent with what you have observed.)
If possible, attack the softest targets.
If possible, attack the target with the most -% Death Penalty.
If there is a meleer preventing you (The monster) from getting to the target, by physically blocking you, select the next best target, or attack the meleer.
If you are currently engaging the meleer, and he does not move, do not peel off to attack any other target, unless it comes within melee range.
If attacks cause conditions, try to spread them out.
If you have interrupts, use them whenever you can.
If the target carries an item in its hands, make it your #1 priority, regardless of anything else.