Useful and meaningful crafting system
#10
oldmandennis,Aug 31 2005, 12:08 AM Wrote:I was wondering what sort of system people would would like to see, perhaps based on some ideas from other MMO's that got it right.
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Actually, all I'd like to see was the crafting process being more fun than watching a bar move. Take fishing, in WoW you click to drop the lure, wait, wait, wait, wait, right click when the fish bites, and repeat.

Now, take the Breath of Fire games. Those RPGs happened to have fishing as a side thing you could do, and just like WoW the fishes could give you a bonus when you ate them, and you could even cook them in some of these games to obtain dishes with different properties. The cooking part was as boring as combining a fish with something else (a potion, a random component, whatever), and giving them to the cook in your hometowm, but the fishing was fun because you had to actually try to drag the fish out of the water. You had to pull or let go depending on what the fish was doing; the stronger the fish, the smaller the reaction window you had, but if you had a better fishing pole this reaction window was bigger.

Now, of course, fishing is simple. Doing something like this for crafting an armour or a weapon may be a tad more complex...
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Messages In This Thread
Useful and meaningful crafting system - by Kevin - 08-31-2005, 12:33 AM
Useful and meaningful crafting system - by Shriek - 08-31-2005, 03:09 PM
Useful and meaningful crafting system - by Brista - 08-31-2005, 04:34 PM
Useful and meaningful crafting system - by Kevin - 08-31-2005, 08:20 PM
Useful and meaningful crafting system - by Drasca - 09-01-2005, 12:05 AM
Useful and meaningful crafting system - by Walkiry - 09-01-2005, 07:45 AM

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