05-02-2003, 05:23 PM
I'm not sure you followed Pete's suggestion to the conclusion. It isn't just that things lose durability faster it is that they completely wear out and become unusable after time. This is something that I don't mind either. You would need to tweak drop rates and gambling chances to help with replacement of equipment, but I like the idea.
Implementation is simple. Everytime you repair something it loses some of the max durability. Eventually it will no longer work. I see a problem with melee vs caster balance her. Bows would need durability again, and you get rid of arrows (the repair cost includes that arrow costs). Weapons and shields would need to have a chance to lose durability when spells are casts as well. Of course you would think that the melee guys being up front would have a better chance to get items and gold to pay for the higher costs they may incur. Gold sharing in parties would have to be removed too I would think. The fairness of different classes is the biggest issue with items disappearing since stand back types would have equipment that would last longer. I have ethereal stuff on my sorcs all the time and don't worry about it. I would think you would need to greatly increase the stack size on throwing weapons too (heck I think that needs to be done now).
Heck you could even thrown shrines back in (very rare shrines) that add durability back or give you a free repair too.
But as was said it may not be a big issue if replacing the items is doable through the use of money via gambling/normal buying/cubing etc.
Implementation is simple. Everytime you repair something it loses some of the max durability. Eventually it will no longer work. I see a problem with melee vs caster balance her. Bows would need durability again, and you get rid of arrows (the repair cost includes that arrow costs). Weapons and shields would need to have a chance to lose durability when spells are casts as well. Of course you would think that the melee guys being up front would have a better chance to get items and gold to pay for the higher costs they may incur. Gold sharing in parties would have to be removed too I would think. The fairness of different classes is the biggest issue with items disappearing since stand back types would have equipment that would last longer. I have ethereal stuff on my sorcs all the time and don't worry about it. I would think you would need to greatly increase the stack size on throwing weapons too (heck I think that needs to be done now).
Heck you could even thrown shrines back in (very rare shrines) that add durability back or give you a free repair too.
But as was said it may not be a big issue if replacing the items is doable through the use of money via gambling/normal buying/cubing etc.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.