05-01-2003, 08:57 PM
Tommi,May 1 2003, 11:52 AM Wrote:According to Chippydip's skill information site, Hunger has "Damage Penalty: -75 percent". This is the same property as with Multiple Shot, and it affects all damage types. Check my weapon damage calculations page for details.It is not the same property.
Cheers,
Tommi
The damage adjustment for Multishot is done through the SrcDmg column in skills.txt and will apply its effects to all the damage that is derived from using the weapon needed for the skill to work. This column uses values in 8ths to set the damage scaling (MS has a 6 for 6/8=75% adjustment). This can be applied to all skills that require a weapon as focal point to use the skill. For the most of the skills this in normally set at 8 (for 8/8=100% damage adjustment).
The damage adjustment for Hunger is a property of the skill itself and the factor is a percentage set up through one of its parameters in skills.txt (param5=-75, % damage penalty). This is special to the skill itself and cannot just be used with other skills. The incremental amounts that this can be adjusted by is 1% and presumably could even be set to adjust the damage in a positive manner. Also the effect with Hunger is that only the physical damage is adjusted not any non-physical damage that is also applied with the skill. The damage adjustment is done in a manner similar to what will happen with a Deadly Strike blow in that the physical damage is reduced to 25% independently of the other damage adjustments such as strength or other types of damage enhancements from skills.