Bolty,Aug 15 2005, 02:47 PM Wrote:...Since we use mana we are a mage class. Intellect is important to have a large pool to do our tricks, but agility determines the damage we can do. We are like a mage that does physical damage. All the other tricks are comparable to other classes, and in fact shackle, seduce, sheep, or banish, compared with hunter traps with their shorter duration are the least desirable. Actually all hunters would need for being desirable for pulling would be an aggro-less pull over the tank, with a further reach. In fairness, I think the range of non-hunter weapons should be more restricted. The other DPS physical class is rogue, and we are no where near comparable to rogue damage output (nor should we be since rogue need to get into damage range).
HUNTER: ...DPS? Something tells me that Blizzard never quite had a handle on this class. Remember that it was introduced WAY late in the game, the last class to be introduced by quite a few months. They had grand notions for how pets would work, and the system wound up getting simplified down massively. Hunters are "fill in" slots for groups when you can't find anything else. What was Blizzard's intention for this class - the one thing that would get them invited? Pulling? That seems implied with the tracking abilities and feign death, but in practice it can make a tank's job more challenging in many situations. Imagine if Hunters had the ability to pull things better - such as a "reduce social aggro range" ability and the power to shift aggro from themselves to a party member, like the opposite of Taunt. They'd be wanted by parties constantly.
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What are the Classes FOR?
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