Bolty,Aug 15 2005, 11:47 AM Wrote:PALADIN: secondary healer/buffer/debuffer. Was this Blizzard's intention? Why does Paladin gear seem to shift from tank-like bonuses to caster-like bonuses as they get higher in level? Was this because Blizzard realized over time that they couldn't make these guys be super-tankish and keep game balance?
Playing paladin since launch date.
First, may I disagree on the gear issue.
After Lightforge (which is fairly balanced toward general "I'm not going to die, nuh-uh!" notion), there's 3 sets.
One is Lawbringer - it's clearly a healer/support set, that you get from 40ppl raids, and it's designed to help these very 40ppl raids. If you enjoy PvE experience and behind-the-scene role of a guy who actually can save the day - this is your set.
To help your inner Retribution-self, there's 2 PvP sets, that focus on Strength and Stamina to make you an ultimate flag carrier, and pretty good killer as well.
Actually this is true for any class: more aggressive PvP gameplay rewards you with high-damage PvP set. Raid dungeons give you raid-friendly sets.
Second, the term "tank" differs in meaning, depending on who uses it, in my experience, so...
In my opinion, paladin is not so much of a tank, according to http://www.aartanridge.org.uk/newbies%20guide.htm
He is more of a fighter/cleric, that is damn hard to kill.