kandrathe,Aug 8 2005, 05:11 PM Wrote:Fixing the defense blocking critical heals and effects would be a nice easy fix that would give a little holy love. Generally, they will need to include more +dmg % to talents like Inspiration, or Master Healer (thus making it more Holy Wrath). Defense blocking critical heals has been fixed.
Holy Fire becomes a waste of talent points since if does not scale after initial investment. Holy Nova is an interesting idea, only for being the ultimate holy tree skill it does so little damage or healing. Why not make it do half of what Prayer of Healing does, and transfer the remaining half into holy damage. So at level 40 you would do 225 healing and 225 dmg and at level 60, about 450 healing, and 450 dmg.
[right][snapback]85522[/snapback][/right]
What do you mean it doesn't scale after initial investment? There is more than one rank of holy fire. Or are you talking about making the talent that only boosts smite damage boost both holy fire and smite? Aleri's holy fire does 405-513 with an additional 165 damage over 10 seconds. If a warlock throws on a curse of elements, I have critted for 1040 damage before without counting the tiny DoT component. Yeah, still not the best DPS out there, but it's better than nothing. ;) Besides, it looks pretty. :D
My holy nova on Aleri does between 250-300something to every critter in the area (yes, less than what you are suggesting) because of how often it crits, but frequently will heal for around 500 damage, again because of how frequently it crits. I do have talent points in holy specialization (increase chance to crit) and spiritual healing (boosts effect of healing spells by 10%), but holy nova in action really does work better than what it looks like on paper. I wouldn't boost the damage of it directly (or at least not much), but it would be nice if the boost to smite would boost all the holy offensive spells. The 30 second timer is much better than the minute long timer it used to be, but I do wish it still dropped some aggro rather than just not adding any additional.
Edit: Forgot to mention the biggest bonus of holy nova - instant AoE heal. Your entire group just got punted and you want to heal them a bit before they might land somewhere ouchy? Holy nova while in the air. The mages/warlocks in your group are AoEing and the critters are almost dead, but you need to quickly heal the whole group and hopefully take out some critters while doing so? Holy nova. Those hordes of little tiny skeletons outside the Baron's room that come charging in? Holy nova. Those skels in Scholo (iirc) who are immune to everything except physical damage and holy damage? Holy nova. The Lyceum when you've got AoErs with you? A quick Holy Nova to top off the AoErs (and help out a little) and you can move on with less downtime and less risk of getting monkeys respawning on top of you. The priest will have more mana than constantly shielding the AoErs (if you have more than one AoEr in the group), the mages won't have to burn extra mana through mana shield use, and yet they still stay healthy.
There are plenty of uses for holy nova. You just have to pick the times when it will be most effective.
Intolerant monkey.