08-04-2005, 07:10 PM
Gurnsey,Aug 4 2005, 01:17 PM Wrote:Caydiem Wrote: * The global cooldown on Tiger's Fury has been replaced with a one-second self cooldown. Its duration has been increased to six seconds.
This is more significant a change than I think most people realize. With a little attention, the fact that it doesn't trigger the global cooldown means that it works out to a constant +40 dps at a cost of 30 energy every 6 seconds, or effectively, a +40dps buff that reduces your energy regain to 50% of normal. Not too bad especially for long fights, and the consistency means that you won't pull aggro on a series of lucky crits (or at least are less likely to). It doesn't eat energy as fast as you regain it, so you even have enough to use other skills while this is up (better now cause it doesn't trigger the global cooldown)!
Keep in mind that this is only from my experience messing around with my wife's druid. Your results may vary.
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I actually meant to comment on this change before I got side tracked. This takes tigers fury from being used pretty much only before ravage (ambush equivalent) to something that you can use a fair bit for a good consistent boost. This helps with some of the problems I mentioned where I need some time with the mob to get my DPS up from finishers and a few extra shreds. This will allow me to still contribute some higher damage on those mobs that are only going to be around long enough to one or two combo points at most and stand a good chance of you not being able to use the combo points at all.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.