08-04-2005, 05:24 PM
Good adjustment
I too like my druid. However, when I play on one of my other characters it's a shock to see how fast mobs drop.
The analysis of Str v Agi for feral druids on the official forums went into some length and concluded that Str added more dps but not by a lot. I just wonder whether these changes mean that Agi will surpass Str once they are implemented
I agree with you on an item based solution. Seems to me that if a druid is meant to be played in different forms which is what blues have said then where an item bonus gives a Warrior +50 AP, gives a healer +8 to heals, then the equivalent for a druid should be 50 AP when feral/+8 heals when caster since we only benefit from one at any given moment. I guess Wardrobe mod is a partial answer but it seems very inelegant, a failure of the basic game design
All told the combination of these boosts and a new tree (if it's as much as a step up as the hunter new talent trees) should make druids very enjoyable to play without being over-powered
I too like my druid. However, when I play on one of my other characters it's a shock to see how fast mobs drop.
The analysis of Str v Agi for feral druids on the official forums went into some length and concluded that Str added more dps but not by a lot. I just wonder whether these changes mean that Agi will surpass Str once they are implemented
I agree with you on an item based solution. Seems to me that if a druid is meant to be played in different forms which is what blues have said then where an item bonus gives a Warrior +50 AP, gives a healer +8 to heals, then the equivalent for a druid should be 50 AP when feral/+8 heals when caster since we only benefit from one at any given moment. I guess Wardrobe mod is a partial answer but it seems very inelegant, a failure of the basic game design
All told the combination of these boosts and a new tree (if it's as much as a step up as the hunter new talent trees) should make druids very enjoyable to play without being over-powered