Ruvanal,Aug 2 2005, 06:13 PM Wrote:The AP * weapon_speed / 14 is a muliplier effect. The problem is that they leave as using the weapon_speed in all cases including the instant attack skills. They should have made it more like
AP * skill_speed / 14
Where you could probably treat the instant attack skills as a 1.0 second speed and then adjust for any skills that used a longer set up speed. The raw swinging of the weapon could still use the AP * weapon_speed / 14 that is already in place.
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That would be smart, and an extra line of code to boot!
Yeah, this is something I've argued before. Instant skills shouldn't be based off weapon speed in any way. "Next Melee" skills like Heroic Strike, sure, but not Backstab.
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