Formula for single hit damage
#11
vor_lord,Aug 2 2005, 12:49 PM Wrote:You could argue not to have a second term in the equation at all.  I imagine that could be made balanced -- you'd have to make attack power be some kind of multiplier effect instead:


((WpMin + WpMax)/2)*some_formula_like_attack_power

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The AP * weapon_speed / 14 is a muliplier effect. The problem is that they leave as using the weapon_speed in all cases including the instant attack skills. They should have made it more like

AP * skill_speed / 14

Where you could probably treat the instant attack skills as a 1.0 second speed and then adjust for any skills that used a longer set up speed. The raw swinging of the weapon could still use the AP * weapon_speed / 14 that is already in place.
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Messages In This Thread
Formula for single hit damage - by vor_lord - 08-01-2005, 03:25 PM
Formula for single hit damage - by Alram - 08-01-2005, 03:57 PM
Formula for single hit damage - by lemekim - 08-01-2005, 04:15 PM
Formula for single hit damage - by Alram - 08-01-2005, 05:30 PM
Formula for single hit damage - by Concillian - 08-02-2005, 10:56 AM
Formula for single hit damage - by Zarathustra - 08-02-2005, 04:09 PM
Formula for single hit damage - by Concillian - 08-02-2005, 04:27 PM
Formula for single hit damage - by vor_lord - 08-02-2005, 04:49 PM
Formula for single hit damage - by Zarathustra - 08-02-2005, 05:03 PM
Formula for single hit damage - by vor_lord - 08-02-2005, 08:20 PM
Formula for single hit damage - by Ruvanal - 08-02-2005, 10:13 PM
Formula for single hit damage - by Quark - 08-02-2005, 11:07 PM
Formula for single hit damage - by vor_lord - 09-22-2005, 04:51 PM

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