08-02-2005, 10:13 PM
vor_lord,Aug 2 2005, 12:49 PM Wrote:You could argue not to have a second term in the equation at all. I imagine that could be made balanced -- you'd have to make attack power be some kind of multiplier effect instead:
((WpMin + WpMax)/2)*some_formula_like_attack_power
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The AP * weapon_speed / 14 is a muliplier effect. The problem is that they leave as using the weapon_speed in all cases including the instant attack skills. They should have made it more like
AP * skill_speed / 14
Where you could probably treat the instant attack skills as a 1.0 second speed and then adjust for any skills that used a longer set up speed. The raw swinging of the weapon could still use the AP * weapon_speed / 14 that is already in place.