End game healing priest build
#1
I've been thinking of the following build for my end-game healbot build. The slightly unconventional angle is to eschew Renew as a main healing spell. I plan to use Greater Heal and Holy Nova as my main heals. Generally speaking, I'm finding in situations where I might use Renew lots of people have taken some damage so Holy Nova might prove more mana efficient. In those situations generally the tank hasn't locked aggro so Holy Nova with it's no-threat feature is appealing to me


Quote:Class: Priest
Level: 60


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Discipline Talents (20 points)


Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.


Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.


Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.


Wand Specialization - 5/5 points
Increases your damage with Wands by 25%.


Mental Strength - 5/5 points
Increases your maximum Mana by 10%.



Holy Talents (31 points)


Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.


Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.


Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.


Inspiration - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.


Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.


Master Healer - 5/5 points
Reduces the casting time of your Heal and Greater Heal spells by 0.5 seconds.


Holy Nova - 1/1 point
Causes an explosion of holy light around the caster, causing 112 to 130 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 182 to 210. These effects cause no threat.

Level 50: 164 to 190 damage, 263 to 305 health
Level 58: 212 to 246 damage, 339 to 393 health



Shadow Talents (0 points)


None

Simple enough really - the build is designed so that I can use Greater Heal with every possible talent improvement, plus Holy Nova in a short burst of casting then sit around wanding until it's time to heal again

Of the things I'm missing out on Meditation (15% mana regen while casting) is the main one that I'd like but I do find I can do a lot of spirit regeneration during fights as sole healer. I'm hoping as I gear up towards 10+ person raids that my opportunities to spirit regen will increase so Meditation will be less useful. I can't get Meditation without dropping Master Healer. What attracts me to Master Healer is that I do sometimes overplay my hand when waiting till the last possible moment to start healing (especially in poor groups where I know that as soon as I cast my first heal half the pull will rush over and eat me). Also getting my spurt of casting over quicker means more time in Spirit regen

I guess I could skip Improved Power Word Fortitude which has the lazy person's advantage of allowing me to skip the chore of buffing if there's another Priest in the raid. If I trim Wand specialisation down too that would allow me to put 5 in Mental Agility (10% cheaper instants). I'm not especially inclined to do that as in the really tough fights I don't cast much that isn't Greater Heal. Fade maybe, and my new toy of Holy Nova.

I still have pretty unreliable groups so while sometimes I'm with a great tank, sometimes I'm still stuck with tanks who hold aggro no better than a Rogue. Hence some of my choices: Subtlety, avoiding Renew, the no-threat Holy Nova. This also dictates my style of let tank get to 20%, chuck 2 greater heals on, wand until tank at 20% again. Hence the slant towards encouraging crits on the greater heal, since I usually use 2 at once. The idea of course is a kind of brinkmanship where basically I'm really stingy with the heals in order to do the minimum threat possible to try to keep my threat down below the rather feeble threat generated by many of my groups
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Messages In This Thread
End game healing priest build - by Brista - 07-26-2005, 02:05 PM
End game healing priest build - by Kevin - 07-26-2005, 02:59 PM
End game healing priest build - by Treesh - 07-26-2005, 04:07 PM
End game healing priest build - by mjdoom - 07-26-2005, 04:12 PM
End game healing priest build - by Treesh - 07-26-2005, 04:14 PM
End game healing priest build - by Icebird - 07-26-2005, 05:10 PM

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