chippydip,Jul 21 2005, 07:38 PM Wrote:Yeah, I was mostly commenting on how the increased aggro was canceled out by the decreased damage. This obviously wouldn't cancel nearly as much with skills that are used primarily for the "hidden aggro" as sunder usually is. In any case, it looks like those calculations were off anyway (see below).
I remembered seeing two 10% numbers in the skill description and thought that one of those was the aggro bonus. Turns out this is not the case (those two numbers are for reduces damage to tank and reduces damage to mobs... it just says that aggro is increased, but not by how much). I checked allakhazam and found this interesting tidbit, though. It appears that the aggro bonus in defensive stance may actually be 30%, which means the defiance talent could boost this up to 45% which is a huge overall aggro boost for only a little lost damage. I'm not sure where they got this number from, but I suppose it can't be any less accurate that the 10% figure I pulled out of thin air ;)
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Ah that's it, it was 30% extra, not 20%. Those values are directly from game (data mining I think). Basically the post I was reading said that a warrior in defensive stance with defiance generates 81% more aggro then a warrior in Battle or Berserker stance. Thottbot has a clearer view of the values:
Defensive stance:
http://www.thottbot.com/?sp=7376
(Notice Mod Threat = 30, so 130% "normal" aggro)
Battle stance:
http://www.thottbot.com/?sp=21156
(Notice -20 threat in this stance)
Berserker stance:
http://www.thottbot.com/?sp=7381
(-20 threat again)
I suppose the question would be whether Defiance multiplies or adds to the Defensive stance bonus, since that would change numbers somewhat. As chippy said, I would think it adds, as all other mods do.