07-21-2005, 06:35 PM
Frustrating to speculate about things like defensive stance aggro bonus when more test data could simply clear up the questions.
Celandro on the original thread who attempted to deconstruct Cop's results to non-def stance / non-defiance numbers factored defensive stance as a larger aggro multipler.
Celandro on the original thread who attempted to deconstruct Cop's results to non-def stance / non-defiance numbers factored defensive stance as a larger aggro multipler.
Quote:Since you have defiance, I tried to work out where the 4.1 number comes from...
The following is theory craft:
100 Base heal hate = 150 Base Damage hate
Priest talent:
100 Base heal hate => 80 heal hate
Warrior defensive:
100 base damage hate = 200 base damage hate (Note:
this is a guess, but 250 for a warrior in defensive makes the numbers come out right)
Warrior defensive + talent:
100 base damage hate = 215 base damage hate
No talents:
100 heal = 150 damage = 1.5 ratio
No talents, defensive stance:
100 heal = 300 damage = 2.5 ratio
Warrior talent(+15%), defensive stance:
100 heal = 322.5 damage = 3.23 ratio
Warrior talent(+15%), priest talent (-20%), defensive stance
80 heal = 322.5 damage = 4.03 ratio
Priest talent (-20%), defensive stance
80 heal = 300 damage = 3.75 ratio