Damagemeters/CombatStats/Recall/etc: good or bad?
#21
One useful use of it that has been interesting has been in watching damage output during Onyxia raids to insure that someone is not doing too much damage and threatening to steal aggro from the main tank.

At level 60, much of the time as a DPS class you are careful not to do too much damage at the beginning of an encounter for the same reason. Dropping the boss as a team is much more important than individual DPS. Most DPS focused classes could pour on more damage and threaten the security of the team, but there is no need.

Should a rogue feel bad that under certain circumstances a Warlock, a Mage, or Hunter beats them out in damage output? I don't think so. There are other times, due to LOS when close combat, or immunities require physical close quarters combat and the rogue shines. For a Hunter, when sustained DPS is required (like in the Phase II of Onyxia), it does not matter if my Mana pool is dry, I am still hitting and crit'ing for 200-300 dps.
”There are more things in heaven and earth, Horatio, Than are dreamt of in your philosophy." - Hamlet (1.5.167-8), Hamlet to Horatio.

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Damagemeters/CombatStats/Recall/etc: good or bad? - by kandrathe - 07-19-2005, 03:27 PM

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