07-19-2005, 01:27 AM
Ruvanal,Jul 18 2005, 02:50 PM Wrote:Keep in mind that even on server they are going to need to go for execution speed and data storage efficiency as they did in Diablo2. This means that most factors are going to be tracked internally in powers of 2 and you want to find the lowest practical factor to be your base hate increment; better to have all else be multipling or adding factors instead of dividing or subtracting for speed efficiency.Wow Ruvanal! Great insight!
[etc...]
If someone processes all this information before I do, could you try re-generating a "cliffnotes" with hate expressed in the more universal measurement units?
I would like to set up a controlled experiment to try to replicate Cop's results and perhaps collect more data on a few other skills (like Whirlwind). I have a second box with a druid toon set up (albeit a level 20 druid), so I might be able to get some non subtlety numbers and see if they fit with predictions.
One real tricky thing would be measuring how much "hate" a knockback or stun reduces. I'm fairly certain it's a discrete reduction and not a total wipe.