07-18-2005, 10:40 PM
chippydip,Jul 18 2005, 01:55 PM Wrote:I agree that it would be interesting to expand this to other classes. I wonder if the next version of CTRA will have an auto-spell canceling feature if your spell might pull aggro off the tank? :blink: Aggro tracking could also let you live on the edge by trying to keep your aggro as close to the warriors as possible (max dps) without actually pulling the mob... better hope that next fireball doesn't crit ;)The application of this stuff to UI mods crossed my mind, although I was thinking more along the lines of adapting damagewatch as a tank to whisper warnings to players getting too close to the aggro line. Just have a way to reset each time you switch mobs (or otherwise wipe aggro) and when you use certain skills add their damage equivalent (equivalent for non-talented classes). Have an option to altert party members once every 30 seconds max if their raw damage total is within 10% of your skill/talent/stance adjusted total. I would only use the announce option on encounters where a few seconds of aggro on someone else is particularly dangerous (i.e. mobs with deadly cone AoE that have to be faced away from the group).
Then again, holding the aggro bar as high as I can and letting people adapt their gut feeling as to how far they can push their dps has been working pretty well up 'till now. Otimizing my hotbar layout / keyboard shortcuts for efficient PvP play is probably higher priority.