07-17-2005, 01:21 PM
If you rework the numbers from Cop you end up with:
Hate:
1pt dmg to mob by warrior = 3 healing to warrior
(With Warrior and priest talents this becomes 1dmg = 4.1 heal)
Ball Park internal "hidden" hate, if 1 dmg = 1 hate:
(I've also removed Defiance, so add that back if you talented for it)
1. Revenge - 300 dmg
2. Shield Slam - 50 dmg
3. Sunder Armor - 250 dmg
4. Shield Bash - 175 dmg
5. Heroic Strike - 146 dmg
6. Cleave - 97 dmg
7. Thunder Clap - 25 dmg
8. Demoralizing Shout - 41 dmg
(I've averaged out the numbers a bit from Cop's post)
Thus to find effective dmg (hate):
Sunder Armor = 250 = 250 eff dmg
Revenge = 300+70= 370 eff dmg
Shield Slam = 50 + 500 = 550 eff dmg.
What makes this interesting is if you have a 60lvl Warrior and a 60lvl Mage; when
is there enough hate on the warrior for the mage to start nuking?
For Smite, a 60lvl Warrior with shield up and tanking:
Weapon strike (150) -> D-Shout (41) -> Weapon strike (150) -> Sunder Armor(250) ->
Weapon strike (150) == ~750 dmg (~7-8 seconds with a ~2sec weapon on a
elite 60+ mob)
Mage fireball at this level is: 715 dmg + 72/8 if it does not crit. Thus the mage
should hold off one or two more weapon strikes (~3-4 secs) to make sure they
don't break the warrior's hate. Also note that this calculation assumes that
the Mage's fireball does not have "hidden" hate.
Hate:
1pt dmg to mob by warrior = 3 healing to warrior
(With Warrior and priest talents this becomes 1dmg = 4.1 heal)
Ball Park internal "hidden" hate, if 1 dmg = 1 hate:
(I've also removed Defiance, so add that back if you talented for it)
1. Revenge - 300 dmg
2. Shield Slam - 50 dmg
3. Sunder Armor - 250 dmg
4. Shield Bash - 175 dmg
5. Heroic Strike - 146 dmg
6. Cleave - 97 dmg
7. Thunder Clap - 25 dmg
8. Demoralizing Shout - 41 dmg
(I've averaged out the numbers a bit from Cop's post)
Thus to find effective dmg (hate):
Sunder Armor = 250 = 250 eff dmg
Revenge = 300+70= 370 eff dmg
Shield Slam = 50 + 500 = 550 eff dmg.
What makes this interesting is if you have a 60lvl Warrior and a 60lvl Mage; when
is there enough hate on the warrior for the mage to start nuking?
For Smite, a 60lvl Warrior with shield up and tanking:
Weapon strike (150) -> D-Shout (41) -> Weapon strike (150) -> Sunder Armor(250) ->
Weapon strike (150) == ~750 dmg (~7-8 seconds with a ~2sec weapon on a
elite 60+ mob)
Mage fireball at this level is: 715 dmg + 72/8 if it does not crit. Thus the mage
should hold off one or two more weapon strikes (~3-4 secs) to make sure they
don't break the warrior's hate. Also note that this calculation assumes that
the Mage's fireball does not have "hidden" hate.
Terenas
Yuri - Mage/Arcane 85 Undead
Thirdrail - Shaman/Resto 85 Tauren
Vicstull - Rogue/Subtlety 85 Troll
Penten - Priest/Discipline 85 Blood Elf
Storage guild Bassomatic
Yuri - Mage/Arcane 85 Undead
Thirdrail - Shaman/Resto 85 Tauren
Vicstull - Rogue/Subtlety 85 Troll
Penten - Priest/Discipline 85 Blood Elf
Storage guild Bassomatic