07-15-2005, 11:59 PM
Non Onyxia/MC/BWL situations typically don't experience this problem, leaving the numbers generally accurate.
To accomodate for the problem, multiple players spread over the field should be using DamageMeters with it synched up (using a hidden chat channel) so that everyone's damage is counted. We've synched before, but between differing DamageMeter versions (*poke* Arethor) and the non-intuitiveness of setting up a synch, we haven't done it yet for Onyxia.
I'm really only tracking Damage in there to make sure people aren't attacking when they're not supposed to be.
To accomodate for the problem, multiple players spread over the field should be using DamageMeters with it synched up (using a hidden chat channel) so that everyone's damage is counted. We've synched before, but between differing DamageMeter versions (*poke* Arethor) and the non-intuitiveness of setting up a synch, we haven't done it yet for Onyxia.
I'm really only tracking Damage in there to make sure people aren't attacking when they're not supposed to be.
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