Damagemeters/CombatStats/Recall/etc: good or bad?
#9
Non Onyxia/MC/BWL situations typically don't experience this problem, leaving the numbers generally accurate.

To accomodate for the problem, multiple players spread over the field should be using DamageMeters with it synched up (using a hidden chat channel) so that everyone's damage is counted. We've synched before, but between differing DamageMeter versions (*poke* Arethor) and the non-intuitiveness of setting up a synch, we haven't done it yet for Onyxia.

I'm really only tracking Damage in there to make sure people aren't attacking when they're not supposed to be.
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
Reply


Messages In This Thread
Damagemeters/CombatStats/Recall/etc: good or bad? - by Quark - 07-15-2005, 11:59 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)