Damagemeters/CombatStats/Recall/etc: good or bad?
#4
Don't blame the tool; blame the users.

I consider Warlocks the most powerful class in the game right now, 60 blues equipped. I wouldn't have an inkling as to who was where without DamageMeters. I wouldn't see Mages winning AoE (barely), but losing to all but Hunters for single targets. I wouldn't see Hunters never too far behind, but never really in competition either.

I wouldn't see the differences between a stunlock and a Backstab rogue. I wouldn't see just how skewed the speed effect on weapons is, when a lower dps dagger that's .1 slower gives a big increase in damage.

Taken constructively, it's a great way to compare builds and users to help make them better. I've seen more than one person low on the chart one time, then after a respec or new techniques they're higher up. They're not sacrificing anything, they're just playing better. It's a way to compare classes to see where the balance really lies - assuming the group knows damage isn't everything.

There's so much information you can take from the damage addons. Sure, it can be abused, but so can macros. Is anyone gonna claim macros in general are bad?

Edit: Addition: We had a non-Lurker in a UBRS raid with us, a priest. We wouldn't have known just how useless this person was if we didn't know that I almost did as much healing as her (Lifesteal+Bandages) and the other priests both outdamaged her (so she wasn't going DPS).
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!
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Damagemeters/CombatStats/Recall/etc: good or bad? - by Quark - 07-15-2005, 09:29 PM

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