Damagemeters/CombatStats/Recall/etc: good or bad?
#3
Personally, I just like using mine for parsing which of my attacks are most effective, how often I'm critting, how often I'm missing, etc. I rarely pay attention to damage comparisons, unless it grabs my attention because someone unusual is hitting the top in a single fight. Even then, it's just a quirky point of interest. I dislike the idea that someone could turn to me and say, "Well, Person X outdamaged you by leaps and bounds. Keep up better, or you're out of the group."

Side note: And lately I'm also seeing that I should probably respec Starsong if I want to feel like I'm contributing effectively to high level encounters, because even though no one has said anything like the above to me, I know I'm not keeping up on damage, at least to where I think I should be, and feel guilty about it. This damage meter thing is pushing me toward playing as a min/maxer, instead of how I want to play, and that bothers me. So maybe in that respect they're even bad.

As you can tell, my thoughts about this evolved as I was typing. It's situational. I like them for myself. They make me uncomfortable when used as a group comparison tool.
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Damagemeters/CombatStats/Recall/etc: good or bad? - by Roane - 07-15-2005, 06:21 PM

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