Warlock and Mage 1.6 bugs
#22
Quark,Jul 13 2005, 10:23 PM Wrote:As we found out, sheep is not fine PvE.  It's fine versus beasts supposedly, but it's most definately broken on humanoids.
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The problem now is to decide when to risk a re-sheep. It does not happen all the time. This morning, some of us did a Tribute run in DM. I re-sheeped ogres at least 8-10 times and they all worked. I'm wondering if the key is whether the re-sheep comes before or after a break. All the ogres had popped and were then sheeped again. It would actually make more sense that it happens when sheeping a baddie that is still a sheep because that would be a toggle not getting flipped correctly (action toggle flips when it shouldn't but appearance doesn't).

If we have come to the correct conclusions so far, the rules for sheeping would seem to be:
Beast/Critters - sheep to your heart's content
Humanoid - be sure only one person sheeps a target initially - do not sheep the target again until it has popped

Does that fit with what others are seeing? Sheep are just too valuable to some situations to not be able to trust them to function correctly. Of course, all mages could just be replaced with rogues. They do more damage anyway and their sap seems to be less prone to breaking lately. :angry:

[edit] Critters, while functionally equivalent, are differentiated types so I added that.
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Messages In This Thread
Warlock and Mage 1.6 bugs - by Bolty - 07-13-2005, 05:52 PM
Warlock and Mage 1.6 bugs - by Hillary - 07-13-2005, 07:43 PM
Warlock and Mage 1.6 bugs - by Kevin - 07-13-2005, 08:01 PM
Warlock and Mage 1.6 bugs - by Bun-Bun - 07-13-2005, 08:41 PM
Warlock and Mage 1.6 bugs - by Pesmerga - 07-13-2005, 08:43 PM
Warlock and Mage 1.6 bugs - by oldmandennis - 07-13-2005, 09:44 PM
Warlock and Mage 1.6 bugs - by LochnarITB - 07-13-2005, 10:34 PM
Warlock and Mage 1.6 bugs - by Kevin - 07-13-2005, 11:55 PM
Warlock and Mage 1.6 bugs - by LochnarITB - 07-13-2005, 11:57 PM
Warlock and Mage 1.6 bugs - by Bob the Beholder - 07-14-2005, 12:50 AM
Warlock and Mage 1.6 bugs - by Quark - 07-14-2005, 03:23 AM
Warlock and Mage 1.6 bugs - by Treesh - 07-14-2005, 03:28 AM
Warlock and Mage 1.6 bugs - by Kevin - 07-14-2005, 05:44 AM
Warlock and Mage 1.6 bugs - by Quark - 07-14-2005, 12:33 PM
Warlock and Mage 1.6 bugs - by KiloVictor - 07-14-2005, 03:51 PM
Warlock and Mage 1.6 bugs - by Kevin - 07-14-2005, 05:04 PM
Warlock and Mage 1.6 bugs - by Icebird - 07-14-2005, 08:08 PM
Warlock and Mage 1.6 bugs - by oldmandennis - 07-14-2005, 08:41 PM
Warlock and Mage 1.6 bugs - by Kevin - 07-14-2005, 08:44 PM
Warlock and Mage 1.6 bugs - by oldmandennis - 07-14-2005, 09:02 PM
Warlock and Mage 1.6 bugs - by Kevin - 07-14-2005, 09:19 PM
Warlock and Mage 1.6 bugs - by LochnarITB - 07-14-2005, 09:31 PM
Warlock and Mage 1.6 bugs - by oldmandennis - 07-14-2005, 10:34 PM
Warlock and Mage 1.6 bugs - by Kevin - 07-14-2005, 10:42 PM
Warlock and Mage 1.6 bugs - by Quark - 07-14-2005, 11:22 PM
Warlock and Mage 1.6 bugs - by Treesh - 07-15-2005, 04:42 AM
Warlock and Mage 1.6 bugs - by fractaled - 07-15-2005, 06:28 AM
Warlock and Mage 1.6 bugs - by Drasca - 07-15-2005, 07:56 AM
Warlock and Mage 1.6 bugs - by Kevin - 07-15-2005, 02:26 PM
Warlock and Mage 1.6 bugs - by LochnarITB - 07-15-2005, 10:11 PM
Warlock and Mage 1.6 bugs - by Treesh - 07-15-2005, 11:50 PM
Warlock and Mage 1.6 bugs - by Quark - 07-15-2005, 11:57 PM
Warlock and Mage 1.6 bugs - by Kevin - 07-20-2005, 10:50 PM
Warlock and Mage 1.6 bugs - by TheDragoon - 07-22-2005, 04:27 PM

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