I had to prove to myself that I would hold less aggro with a fury bulid (using some excel calculations) before I could settle on sticking with Protection.
My current spec has been very successful for me (ignore the gear, just my fire res kit in progress). I'm frequently the designated offtank/2nd tank for Basin raids on Tich and I feel very confident in 5-man situations. The last thing that I encountered that I haven't figured out yet is the Shaman quest event in Scholo (the one that requires a full clear of Rattlegore's room) - holding aggro on 9 elites without room to kite for fear of aggroing more was not fun. Wipe free 5-man strat (both sides), check. The rest of Scholo, check. The ogre head event in LBRS and surviving that stupid warlord's command boss that hits like a truck... check. DM West prince fight without losing aggro for more than half a second - check (only on my most recent attempt).
So... anyway, if I don't like my respec I will have no hesitation in going back to an 11/29/11.
That said, my new plan is:
15 arms:
2 Imp H. Strike (a staple rage dump w/o a timer and good aggro). Choosing this over unbridled wrath because I'm toying around with the "HS for burst damage" concept.
5 Deflection.
Anger Management (the rage generation of 3-4 unbridled wrath for only 1 talent point).
2 Imp. Overpower (I am on a PvP server, make alliance rogues earn their kills).
31 Prot:
5 Shield Spec. - for passive overpower triggering. Around 20% chance to block when using barrier shield with +2% block enchant. That's 1 free rage on 1/5 incoming physical attacks. One more piece of Might Set and the mitigation won't be half bad in some fights.
5 Toughness - There is no diminishing returns on armor in terms of increasing survivability (it's linear), approaching 8k in melee tank gear with this.
5 Iron Will - 15% less chance to lose aggro in some of the game's trickiest 5-man fights. Annoy stunlock rogues in PvP too.
5 Defiance - I'm a big believer in this talent. Yes, skills generate the most hate, but base damage aggro sets the baseline and is often the first line of defense when specials' cooldowns aren't up.
2 Imp. Shield Wall - I like to blow shield wall right at the start of a hard fight to get a big lead over heal aggro. The talent gives me some extra lead time - a luxury choice.
2 Imp. Shield Bash - I've been dying to pop this out on an unsuspecting caster in PvP but never had the room for it. Thank god for imp. revenge no longer being a pre-req.
Concussion Blow - my favorite way to "hold" an add in a 5-man. Lets me get back to our main target and allows CC on the target afterwards at the CC class' leisure.
5 1H Mastery - Rage->Skills->Aggro. This talent takes care of the rage component nicely. Nice synergy with defiance.
1 Shield Slam - take the new puppy out for a test drive.
5 Fury:
Cruelty. I don't think I could ever make a build without it. See 1H mastery comments for PvE justificaiton. Pretty essential for PvP where I really only expect to win many one on one encounters if I can get a lucky crit streak.
My current spec has been very successful for me (ignore the gear, just my fire res kit in progress). I'm frequently the designated offtank/2nd tank for Basin raids on Tich and I feel very confident in 5-man situations. The last thing that I encountered that I haven't figured out yet is the Shaman quest event in Scholo (the one that requires a full clear of Rattlegore's room) - holding aggro on 9 elites without room to kite for fear of aggroing more was not fun. Wipe free 5-man strat (both sides), check. The rest of Scholo, check. The ogre head event in LBRS and surviving that stupid warlord's command boss that hits like a truck... check. DM West prince fight without losing aggro for more than half a second - check (only on my most recent attempt).
So... anyway, if I don't like my respec I will have no hesitation in going back to an 11/29/11.
That said, my new plan is:
15 arms:
2 Imp H. Strike (a staple rage dump w/o a timer and good aggro). Choosing this over unbridled wrath because I'm toying around with the "HS for burst damage" concept.
5 Deflection.
Anger Management (the rage generation of 3-4 unbridled wrath for only 1 talent point).
2 Imp. Overpower (I am on a PvP server, make alliance rogues earn their kills).
31 Prot:
5 Shield Spec. - for passive overpower triggering. Around 20% chance to block when using barrier shield with +2% block enchant. That's 1 free rage on 1/5 incoming physical attacks. One more piece of Might Set and the mitigation won't be half bad in some fights.
5 Toughness - There is no diminishing returns on armor in terms of increasing survivability (it's linear), approaching 8k in melee tank gear with this.
5 Iron Will - 15% less chance to lose aggro in some of the game's trickiest 5-man fights. Annoy stunlock rogues in PvP too.
5 Defiance - I'm a big believer in this talent. Yes, skills generate the most hate, but base damage aggro sets the baseline and is often the first line of defense when specials' cooldowns aren't up.
2 Imp. Shield Wall - I like to blow shield wall right at the start of a hard fight to get a big lead over heal aggro. The talent gives me some extra lead time - a luxury choice.
2 Imp. Shield Bash - I've been dying to pop this out on an unsuspecting caster in PvP but never had the room for it. Thank god for imp. revenge no longer being a pre-req.
Concussion Blow - my favorite way to "hold" an add in a 5-man. Lets me get back to our main target and allows CC on the target afterwards at the CC class' leisure.
5 1H Mastery - Rage->Skills->Aggro. This talent takes care of the rage component nicely. Nice synergy with defiance.
1 Shield Slam - take the new puppy out for a test drive.
5 Fury:
Cruelty. I don't think I could ever make a build without it. See 1H mastery comments for PvE justificaiton. Pretty essential for PvP where I really only expect to win many one on one encounters if I can get a lucky crit streak.