07-11-2005, 07:25 PM
Couple things.
Odd that you would pick probably the ONE combination where same-armor classes CAN work together. Had you said Rogue / Hunter, I would have agreed, or even more Hunter / Druid, but Rogue / Druid would seem the perfect matchup. Leatherworking supplies two things: Agi/Str/Sta, or Int/Spi/Sta. Druids, generally, and especially in this combo, will favor the Int/Spi/Sta items over Agi/Str because they'll be more focused on casting. Their inherent shapeshifting abilities allow them to Tank / DPS if need be without massive reliance on damage-boosting stats. The Rogue, having NO mana at all and rarely if ever wanting to swap Spirit for more Agi or Sta, will focus solely on items that add to their damage and life. Agi, Sta, and Str are their number one priority, which only a heavily-SHapeshifting specced Druid would ever want (which is rare, and goes against the role the Druid is meant to fill in this pairing).
So, IMHO, Rogue / Druid would be not only an incredible combo (as has been said), but one WITHOUT worries of splitting the loot. What's more, a Rogue with Leatherworking (such as myself) can make plenty of Druid-oriented Leather, while a Druid with Alchemy can make some potions that will help out both characters, and especially help relieve the Druid's need to heal the Rogue (due to potions) and allow him to focus on damaging spells, if need be.
Why only Horde? Hunters and Priests are available to both factions.
And here's another idea for you: Hunter / Warlock. Hunter takes Engineering, Warlock takes Alchemy, and voila! They both have pets (the Warlock multiple, for dealing with multiple situations), they both can do massive damage from range, and the Hunter can tank alongside his pet if need be. And, if the Warlock happens to die, Jumper Cables from the Hunter (or even by the Warlock, who generally favors Stamina anyway) can res him no problem.
Just one more combination to think about, and one that I think could be VERY fun. :)
Quote:Groups that use the same type of equipment (plate, mail, leather, cloth) should not be together. It's just stupid to compete over all the drops in the game as you progress, so avoid combos like Priest/Mage or Rogue/Druid. They may be effective, but in the end when cool things drop, it SUCKS to have to constantly decide who gets it. This restriction of mine limits a number of effective combos, but I feel that it's worth it to not wind up splitting all your loot in half with your partner!
Odd that you would pick probably the ONE combination where same-armor classes CAN work together. Had you said Rogue / Hunter, I would have agreed, or even more Hunter / Druid, but Rogue / Druid would seem the perfect matchup. Leatherworking supplies two things: Agi/Str/Sta, or Int/Spi/Sta. Druids, generally, and especially in this combo, will favor the Int/Spi/Sta items over Agi/Str because they'll be more focused on casting. Their inherent shapeshifting abilities allow them to Tank / DPS if need be without massive reliance on damage-boosting stats. The Rogue, having NO mana at all and rarely if ever wanting to swap Spirit for more Agi or Sta, will focus solely on items that add to their damage and life. Agi, Sta, and Str are their number one priority, which only a heavily-SHapeshifting specced Druid would ever want (which is rare, and goes against the role the Druid is meant to fill in this pairing).
So, IMHO, Rogue / Druid would be not only an incredible combo (as has been said), but one WITHOUT worries of splitting the loot. What's more, a Rogue with Leatherworking (such as myself) can make plenty of Druid-oriented Leather, while a Druid with Alchemy can make some potions that will help out both characters, and especially help relieve the Druid's need to heal the Rogue (due to potions) and allow him to focus on damaging spells, if need be.
Quote:(Horde) Hunter/Priest: go shadow spec'ed with the Priest and obliterate things faster than they can hurt the semi-tanking pet significantly. If things get dicey, healing can be provided.
Why only Horde? Hunters and Priests are available to both factions.
And here's another idea for you: Hunter / Warlock. Hunter takes Engineering, Warlock takes Alchemy, and voila! They both have pets (the Warlock multiple, for dealing with multiple situations), they both can do massive damage from range, and the Hunter can tank alongside his pet if need be. And, if the Warlock happens to die, Jumper Cables from the Hunter (or even by the Warlock, who generally favors Stamina anyway) can res him no problem.
Just one more combination to think about, and one that I think could be VERY fun. :)
Roland *The Gunslinger*