Request for white paper
#3
LochnarITB,Jul 9 2005, 09:10 AM Wrote:Some of us just failed the king/tribute portion of a DM north run.  When we got to the final battle, I found out I was supposed to kite the observer.  I had never kited before, at least not to the best of my knowledge (maybe I actually have but didn't know that was what it was).  I had always taken it to mean to slow the baddie and then move around to keep him at a distance, letting dots do damage without them touching the player.  Actually, in the observer's case it was to not kill him but keep him out of the battle with the king.  However, as soon as he was at distance he blasted me with fireballs and up close he pounded on me.  Specifics for this would be good too but would mostly appreciate a general how-to guide.
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Alram has provided a good overview of the basics of standard kiting-to-kill as a general and applicable tactic. Kiting Cho'rush is quite another thing, however, and requires different tactics. It's also quite a bit more difficult.

In any case, even a general guide to kiting wouldn't really help you with Cho'rush, because kiting him is a tactic I devised in about two minutes when I found myself in a tribute run with a pally MT and no offtanks. I can't claim to be the only one who does it, but I can say that I've never heard anyone else call for it or mention it as something to do. In any case, it's less obvious than other tactics and you shouldn't be "expected" to pull it off.

At the beginning of the King fight, throw your highest damage spell at Cho'rush and immediately start running away. Once you reach flat ground, blink away. If you've been designated to kite, your party won't be attacking Cho'rush, so you don't need to wait to find out if you have aggro - you do. Start running. His first spell is going to go off and hit the main tank, but your objective is to be 40+ yards away from Cho'rush before that spell goes off. That way, he'll either start casting and interrupt it to chase you, or just chase you. It's an instance, so he won't break off. Keep running.

Cho'rush is slightly faster than you, as are most mobs, so soon he'll close to about thirty yards and start casting. When he does, counterspell him, then blink and run again. If he ever gets to melee range, mana shield until your blink cooldown is up, then blink out again. Don't stop running.

If you run out of space, you may have to end up kiting him back the other way. If you do, wait for your counterspell cooldown, then turn and run towards him. About a second and a half into his casting, counterspell him, then get very close and blink past him to continue the kite. Kite him back and forth in this manner until the King goes down. Don't worry if you die, unless you only have a druid healer. The point is to keep Cho'rush tied up.
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Messages In This Thread
Request for white paper - by LochnarITB - 07-09-2005, 02:10 PM
Request for white paper - by Alram - 07-09-2005, 04:28 PM
Request for white paper - by Skandranon - 07-09-2005, 05:06 PM
Request for white paper - by LochnarITB - 07-09-2005, 10:06 PM
Request for white paper - by Skandranon - 07-10-2005, 07:25 AM
Request for white paper - by Quark - 07-10-2005, 12:24 PM
Request for white paper - by Skandranon - 07-10-2005, 04:57 PM
Request for white paper - by LochnarITB - 07-10-2005, 08:35 PM
Request for white paper - by Skandranon - 07-10-2005, 10:18 PM
Request for white paper - by oldmandennis - 07-11-2005, 07:35 PM
Request for white paper - by Treesh - 07-11-2005, 09:07 PM
Request for white paper - by oldmandennis - 07-11-2005, 10:12 PM
Request for white paper - by Treesh - 07-11-2005, 10:22 PM
Request for white paper - by oldmandennis - 07-11-2005, 10:50 PM
Request for white paper - by Quark - 07-11-2005, 11:05 PM
Request for white paper - by oldmandennis - 07-12-2005, 12:09 AM
Request for white paper - by Olon97 - 07-12-2005, 12:12 AM
Request for white paper - by Skandranon - 07-12-2005, 04:09 AM

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