07-04-2005, 10:48 AM
JustAGuy,Jul 3 2005, 08:05 PM Wrote:If I'm in a group, I may as well not even attack. I'm practically a heal-bot/un-polier/one-stun-gunner; that is, I can heal, I can cleanse, and I can stun one person. If I stun the wrong person, I've wasted my only real team contribution. Healing, you might say, would be my primary contribution, but it never works out that way. Lets see you actually complete a heal spell in time when a mage or rogue is being double or triple teamed because they have nothing to fear from you.
Dispel, dispel, dispel... how many times do I have to mention it? The paladin dispel spells are the most powerful in the game -- beating priest dispells, because they include poisons like crippling poison and even things you wouldn't expect like warrior fears. A paladin can dispel almost all the methods the other team has to slow down a flag carrier and they can dispel all kinds of crowd control and damage dots (eliminating most of the dps generated by priests or warlocks in the opposing party) in a general battle.
Oh, and repeating your quote to emphasize:
JustAGuy,Jul 3 2005, 08:05 PM Wrote:If I'm in a group, I may as well not even attack. I'm practically a heal-bot/un-polier/one-stun-gunner; that is, I can heal, I can cleanse, and I can stun one person.
Yes! That's it exactly. You're learning! There are three kinds of paladins:
1. Paladins who realize their main role is to dispel, heal, and stun an important target. Any damage done by this kind of paladin is considered by him/her as gravy. This is a good, possibly fantastic paladin who understands that he or she is playing one of the most powerful classes in the game and knows how to use it.
2. Paladins who try to dps and stun primarily and only heal and dispel secondarily. As a Horde player, I laugh at such paladins. While his or her team is frost nova'd, sheeped, feared, entangled, and hit with slow poison, that paladin is trying to whack me with a hammer? :o "Go reroll a warrior, you noob!" is what I think when I see that.
3. Paladins who run up to a group of 20+ players, Divine Shield, do their paltry aoe that does no damage, and then run back. What I think of the idiocy of such paladins cannot be expressed well in family company.