07-04-2005, 08:29 AM
JustAGuy,Jul 3 2005, 10:05 PM Wrote:Still, you won't see any Paladins at the top. Us poor blokes practically have no DPS. We're seriously hard to kill, but from my experiences in Warsong Gulch, I haven't been much of a contributor in the way of kills, or team-friendliness. I can cast a heal, and consecrate to prevent rogues from stealthing, but that's about it. If an enemy rogue decides to ignore me and go straight for the flag carrier, and if I've used my stun already, there's not much I can do about it. My heal cast is usually followed by "not in line of sight" or "too far away".
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Paladins make excellent flag-carrier support. Granted, they aren't good for adaptable roles; paladins are fairly mediocre on the attack and simply can't hunt an enemy flag carrier at all. However, a friendly flag carrier either under attack in your base or on the way back can certainly benefit from your heals and stuns. They'll have to get through you before they can get to the flag carrier, and you're a tough nut to crack. Blessing of Protection is powerful, too, if there's a priest around. Priest heals flag carrier (probably a warrior). After some futile whacking on the flag carrier, the enemy forces shift focus to the priest. Bam, BoP. The resulting befuzzlement is usually enough to stop an attack dead. Also, Hammer of Justice is one of the few ways to really stop a power-sprinting rogue, ghost wolf shaman, or travel form druid. I know whenever I'm in the Gulch, I appreciate good paladins backing me up.