07-01-2005, 08:21 PM
NiteFox,Jul 1 2005, 09:37 AM Wrote:And yet, when ANet announced this new feature they claimed it would allow "casual players" the same opportunities to unlock stuff as the hardcore gamers.
I frequent a GW board, and a lot of the members there figured out mathematically that, if a casual gamer resorted to PvP for their unlocking, they would unlock stuff ten times slower than what they would in PvE.
ANet needs to fix the numbers. The rewards for low-level arenas are so small it's not worth playing them, and the price for one unlockable is at least 1000 faction points. Now, that's only two GvG victories to the skill GvG team, but for the rest of us who are forced to slum away in the doldrums of PvP it's bordering on impossible. For those of us who never see their guild, it's tough.
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PvP unlocking is still better then PvE for getting perfect mods on weapon upgrades/superior runes, after you've unlocked about 3/4 of them.
But, yes, the casual areas should have a bigger faction reward. At least increase the rewards for tombs, if not the arena.
But in whatever case, I was happy with the game pre-patch, I'm happy with it as it is.