06-29-2005, 11:05 PM
Quote:Little bit more complex than that. Party equipment & organization time to clear vs repop and boss corpse despawn time determine if people able to run back or not. Party looking at corpse while members are released also negate loot. Your best chance to loot is when your members scream "do not touch corpse" until everyone is rezzed and nearby. Your party made a choice to use druid rez early. If there were no repops, it would be best to simply run.
You're right it's more complex, and you missed points which hurt druids even more. Obviously there were repops -> the eyes. The time difference between the two fights was minimal, so you can't say the eye wouldn't have been there for Mage had he run back. What if two people had died during the final fight? I've seen the tank go down too early in DM Tribute, popped Evasion and went against the King for awhile, then went down myself right before the Hunter took him out. "Saving" the res wouldn't have helped us at all in that case, but the Priest would still be happily ressing people.
The only possible "better" outcome was that a more prepared Mage would have an easier time of dealing with an Eye than an less prepared Warrior.
You also forget mobs have limited time in existance. The warrior didn't lose his chance at loot because someone else tried to check too early, he lost his loot because we were afraid of losing it all to corpse decay. We didn't even spawn the Tribute chest, but the King will only stay around for so long. After losing loot because of deaths before, you never want to do it again. Once we had to deal with the spawns from the Eye, I could no longer sit content with the loot screen open waiting for the warrior to come back - they needed my help fighting.
Quote:It is not the solely fault of the player or class limitations for loss of loot.It's solely the class design that moved us from a 5 second fix to a 10 minute "oh crap" adjustment period.
Quote:If you're going for ideal parties via druid inclusion...Yeah, ideal parties are nice aren't they? Too bad you play with what you have. We played with what we had in both parties, and the 2nd showed the weakness of the druid design. The same exact battle outcome resulted in too much more frustration.
Quote:Currently, Moldan's key isn't an issue. I like rogues, but for a DM north trib run vet, killing guard mol'dan in the first courtyard and resetting is no big deal. If they make the key instance only and drops don't improve, it does become an issue.Riiiiight, how about you read the patch notes from 1.5.0 again, or actually play DM Tribute before misleading people. Your if has been truth since the patch.
Quote:With druids, there's potentially less wipes with track humanoid ability too. Fewer patrols catch you off-guard. I certainly like that in DM north.Not relevent enough to cover res. A well organized group doesn't need tracking to know where mobs can be. A Hunter can also do the same thing.
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