First...I rolled a hunter because the class appealed to me the most of all (still does...*looks at his C list...*) . The main appeal was the solo-ability of it. I have huge chunks of time where I am the only Lurker, or one of a couple around. I don't really like pubbie groups (haven't had many good experiences with them) and I like to work at my own pace, be it fast as I can, or slowly. However, this leads to end game problems....
Exactly, it has taken me several of the high end instances and a great amount of patience with guild party members to break some/most of the solo bad habits AND learn good pet management. Doan and a certain cliff in Mauradon come to mind...
But you can't get that unless you have someone willing to help you through the mistakes. I've gotten a lot better at aggro management, pet management, and beign a team player. But I can assure that if I'd been yelled at and kicked out of the group when my cat accidently woke up Doan in SM, I'd not have learned much, and would have been pretty bitter. Or if I'd been kicked after my cat ran down a cliff, bringing a lot of uncleared slime mobs with her, that I'd not have learned that they don't follow you off a cliff (Like I thought that they did)., but take the 'sensible' way down.
Instead of jumping down my throat, calling me all sorts of names, and other things, the groups recovered from the wipes (or very near wipe misses), and explained things to me. Those things haven't happened again, and I've gotten better...but only because I learned where I screwed up, and had folk who cared enough to help me learn, instead of cut me down.
If I'd been playing with pubbies, I doubt I'd still be playing.
Exactly. But, I will say, there are some beyond redemption.
kandrathe Wrote:I think one problem with Hunters, or any player that solo's primarily is that they do not learn group skills.
Exactly, it has taken me several of the high end instances and a great amount of patience with guild party members to break some/most of the solo bad habits AND learn good pet management. Doan and a certain cliff in Mauradon come to mind...
But you can't get that unless you have someone willing to help you through the mistakes. I've gotten a lot better at aggro management, pet management, and beign a team player. But I can assure that if I'd been yelled at and kicked out of the group when my cat accidently woke up Doan in SM, I'd not have learned much, and would have been pretty bitter. Or if I'd been kicked after my cat ran down a cliff, bringing a lot of uncleared slime mobs with her, that I'd not have learned that they don't follow you off a cliff (Like I thought that they did)., but take the 'sensible' way down.
Instead of jumping down my throat, calling me all sorts of names, and other things, the groups recovered from the wipes (or very near wipe misses), and explained things to me. Those things haven't happened again, and I've gotten better...but only because I learned where I screwed up, and had folk who cared enough to help me learn, instead of cut me down.
If I'd been playing with pubbies, I doubt I'd still be playing.
kandathe Wrote:My point is that smart people learn from their mistakes, and so even if someone was incredibly incompetant at level 20, or even level 40, that doesn't mean they will continue to be a N00b forever. Also, maybe they just needed someone to say something in a constructive way to help them learn how to play their toon a little better.
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Exactly. But, I will say, there are some beyond redemption.
~Not all who wander are lost...~