06-29-2005, 02:24 AM
oldmandennis,Jun 28 2005, 12:32 PM Wrote:While poor players choose all classes, some classes tend to attract more, IMHO.My main in D2 was also an Amazon. I guess I prefer some distance from that nasties. Gives me time to react, and help to control the action. Hunter is appealing because you can use the pet to hold aggro on mobs (I find up to three is managable) and then with a combination of focused fire and healing become your own team. If the mobs are too big for the pet to tank, then they are too big for most people to solo as well. I like grouping, but I don't want to be solely dependant on it. This is the same reason why I have developed to a high level of skill an Alchemist, Engineer, Tailor, Enchantor, and Leatherworker (only missing Blacksmith). While I think I work well within the guild to help others, and also receive help, if I want to make 40 wicked leather headbands to disenchant I wouldn't feel right tasking someone else to do that for me.
Thanks for bringing up the trap dance. I'd forgotten about it, and when it's done right it can be very cool and useful.
I stand by my comment, however
but it was mostly aimed at the fact that there are a LOT of hunters on my server (don't know about yours).
I'm still curious about the appeal of hunters. What was the draw that made you roll one?
[right][snapback]81891[/snapback][/right]
I think one problem with Hunters, or any player that solo's primarily is that they do not learn group skills. I am flabergasted when I hear of Warriors at the Scarlet Monestary, or Maraudon level trying to be Main Tank with a two hander and never learned defensive stance. The game is heavily weighted with big instances for 40+, but really what people need are more optional and short intense small instances at level 10 and every 5 levels to encourage more grouping. One of the reasons there are so many Dead Mines or Rage Fire Chasm horror stories is that for many people it is the first time they ever grouped and faced obstacles as a team.
Also, our minds are branded by the specatular failures we've witnessed, but the amazing saves quickly fade from our memories. My Horde hunter wiped a group in Rage Fire Chasm when the team decided to not clear a section and jump down. I was a N00b and did not know that the pet would go around, and he pulled the 20 uncleared mobs. I made that mistake once, and I have never made that mistake again. But for those the other 4 people on the team, I reinforced their stereotype of hunters. If one of them had said, "Ok, we are going to jump down. You should dismiss your pet now". Things would have been fine and I would have learned the easy way.
My point is that smart people learn from their mistakes, and so even if someone was incredibly incompetant at level 20, or even level 40, that doesn't mean they will continue to be a N00b forever. Also, maybe they just needed someone to say something in a constructive way to help them learn how to play their toon a little better.