06-28-2005, 11:28 PM
Ok, I'll comment on two posts here.
1: the post about boneheaded warriors (I play warrior, remember). My Godz, there's a ton of them out there who don't understand taunt and hold aggro. Alone in a group, you get a bad group, usually. I have run into situations where a warrior with better EQ than me is designated 'main tank', and then goes on to show that he/she doesn't have the first clue how to do it. I generally just quietly take over his job, holding the aggro, and he becomes the off-tank that he's wonderfully suited for, and doesn't even know he's been replaced. :D
2: this goes for any class, but I'll say it again, in a different way than oldmandennis. Rogues and hunters, I hold my breath as to what kind of bonehead I'm going to get in pubby groups with those two classes. I think some of it is high #s of the class, meaning more idiots total, and some of it is just the potential for disaster that the class brings if played badly. Can you say pet accident? Can you say rogue detected in the middle of 4 mobs, runs back to group with a train? I thought you could.
On the other side of this, I have friends/guildies (same thing, really, our guild is a good bunch) who play these classes. And I love having them around, as with any good player, regardless of class.
Now, let's toss out examples of bad things classes can do with bad players, just out of my memories:
Paladin: I had a pally in a scholo raid group (loot run) who, when we had a 2nd one of Rattlegore's cronies come out to play on the stairs with us, he picked up the 2nd one. Due to no fault of his own, it was beating him up pretty badly, and the healer didn't get to him, and by the time I got to him to taunt the mob off (and I mean *just as the mob turned to me*) he feared it to save himself, he said.....("but I was gonna die!!!!") of course, feared mob went back in room, brought 5 cronies with it, dead group. He got a pretty good outline of why you can't use fear in scholo from the group leader. DOH!
Warrior: charge into mobs, aggroing 2 or more mobs that you didn't want aggroed...need I say more? overuse of charge in instances by not-so-smart warriors seems to be the norm.
Hunter: pet accidents that wipe groups, and the one in ud strat that kept starting out with concussive shot on the abominations before they got to the tanks. We let him tank one, and he got the point and quit, although we had asked him to quit 3 times before that.
Rogue: the smart ones will, if caught on a sap (which happens every once in a while) will just die there, be rezzed, and try again. The dumb ones, will bring all the mobs back to the group Also, aggro control is learned by the good ones, and never by the bad ones. They do learn that opening with Ambush means that I will probably go taunt another mob, 'cause that one's their mob till it dies or they do. The ones smart enough to Vanish don't open with Ambush :shuriken:
Mage; Hmm, the mage in scholo that decided to aoe-pull the aoe room....he dropped blizzard into the front half of the room, and ran....I think about 25 mobs came on that pull, .and the mages that decide they can do the pulling since their fireball range is 40 yards or whatever max is. Mages indirectly lead to healer-death, since they're usually near them. (yes, there are places mages do sheep pulls, of course, and that's a good thing)
Priest: the aforementioned running out of mana to heal with because they were doing offensive spells, or the ones that like to pull with SW:P followed by Mind Blast (again, shackle pulls are used in places, I know) The first hard fight shows the bad priest pretty quick, or the bad MT. I know the difference.
Druid: Hmm, the druid who never buffs or heals, just goes into cat and hits stuff...usually bad druids are of the complete DOH! variety, and only do one thing. The rest of them are valuable, because they can adjust to do what's needed. Haven't found much middle ground with them. Of course, they can fill so many roles, there's lots of ways to cause disasters. It's a more complex class, so less idiots play it? Dunno
Warlock: good warlocks are wonderful, so-so warlocks will hide in the back, SS the designated person, and DoT everything, so not causing much trouble, while bad warlocks can combine the worst of hunter pet accidents with mage aoe stupidity. 'nuff said.
Shaman: another hybrid class like pallies that have to do something really dumb to be shown as idiots, unless they're the main healer, of course. Did have one do a chain-lightning pull, though. *shudder*
There, I've bad-mouthed every class! :D
1: the post about boneheaded warriors (I play warrior, remember). My Godz, there's a ton of them out there who don't understand taunt and hold aggro. Alone in a group, you get a bad group, usually. I have run into situations where a warrior with better EQ than me is designated 'main tank', and then goes on to show that he/she doesn't have the first clue how to do it. I generally just quietly take over his job, holding the aggro, and he becomes the off-tank that he's wonderfully suited for, and doesn't even know he's been replaced. :D
2: this goes for any class, but I'll say it again, in a different way than oldmandennis. Rogues and hunters, I hold my breath as to what kind of bonehead I'm going to get in pubby groups with those two classes. I think some of it is high #s of the class, meaning more idiots total, and some of it is just the potential for disaster that the class brings if played badly. Can you say pet accident? Can you say rogue detected in the middle of 4 mobs, runs back to group with a train? I thought you could.
On the other side of this, I have friends/guildies (same thing, really, our guild is a good bunch) who play these classes. And I love having them around, as with any good player, regardless of class.
Now, let's toss out examples of bad things classes can do with bad players, just out of my memories:
Paladin: I had a pally in a scholo raid group (loot run) who, when we had a 2nd one of Rattlegore's cronies come out to play on the stairs with us, he picked up the 2nd one. Due to no fault of his own, it was beating him up pretty badly, and the healer didn't get to him, and by the time I got to him to taunt the mob off (and I mean *just as the mob turned to me*) he feared it to save himself, he said.....("but I was gonna die!!!!") of course, feared mob went back in room, brought 5 cronies with it, dead group. He got a pretty good outline of why you can't use fear in scholo from the group leader. DOH!
Warrior: charge into mobs, aggroing 2 or more mobs that you didn't want aggroed...need I say more? overuse of charge in instances by not-so-smart warriors seems to be the norm.
Hunter: pet accidents that wipe groups, and the one in ud strat that kept starting out with concussive shot on the abominations before they got to the tanks. We let him tank one, and he got the point and quit, although we had asked him to quit 3 times before that.
Rogue: the smart ones will, if caught on a sap (which happens every once in a while) will just die there, be rezzed, and try again. The dumb ones, will bring all the mobs back to the group Also, aggro control is learned by the good ones, and never by the bad ones. They do learn that opening with Ambush means that I will probably go taunt another mob, 'cause that one's their mob till it dies or they do. The ones smart enough to Vanish don't open with Ambush :shuriken:
Mage; Hmm, the mage in scholo that decided to aoe-pull the aoe room....he dropped blizzard into the front half of the room, and ran....I think about 25 mobs came on that pull, .and the mages that decide they can do the pulling since their fireball range is 40 yards or whatever max is. Mages indirectly lead to healer-death, since they're usually near them. (yes, there are places mages do sheep pulls, of course, and that's a good thing)
Priest: the aforementioned running out of mana to heal with because they were doing offensive spells, or the ones that like to pull with SW:P followed by Mind Blast (again, shackle pulls are used in places, I know) The first hard fight shows the bad priest pretty quick, or the bad MT. I know the difference.
Druid: Hmm, the druid who never buffs or heals, just goes into cat and hits stuff...usually bad druids are of the complete DOH! variety, and only do one thing. The rest of them are valuable, because they can adjust to do what's needed. Haven't found much middle ground with them. Of course, they can fill so many roles, there's lots of ways to cause disasters. It's a more complex class, so less idiots play it? Dunno
Warlock: good warlocks are wonderful, so-so warlocks will hide in the back, SS the designated person, and DoT everything, so not causing much trouble, while bad warlocks can combine the worst of hunter pet accidents with mage aoe stupidity. 'nuff said.
Shaman: another hybrid class like pallies that have to do something really dumb to be shown as idiots, unless they're the main healer, of course. Did have one do a chain-lightning pull, though. *shudder*
There, I've bad-mouthed every class! :D
--Mav