So most of the warriors were wondering about shield slam. Well, here is the info on it.
Rank 1
30 Rage
5 yard range
Instant
6 second cooldown
Slam the target with your shield, causing 288 to 352 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a moderate amount of threat.
Rank 4 is the same but it does 450 to 550 damage.
The improved Dem shout talent can now drop attack power by 205. Howerver since you don't need it for piercing howl you have the option of unbridled wrath for better rage generation in def stance.
I'm actually playing with a build that doesn't have piercing howl at all, but gets anger management and 4 points in unbridled wrath for the 32% chance to get extra rage on a melee attack. It also means that if you don't get anger management you still have an option for some better rage generation as well on a protection build.
edit:
Some more info:
- Armor affects the slam. Easy to see by slamming something and seeing the damage then putting a few sunders on it and slamming it again. Same with different mob types. Spiders got hurt a lot more than rock elementals.
- It is affected by defensive stance, the damage drops by 10%.
- Shield spikes don't add to the damage (tested with 2 shileds one with slam one without several trials)
- It can crit.
Rank 1
30 Rage
5 yard range
Instant
6 second cooldown
Slam the target with your shield, causing 288 to 352 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a moderate amount of threat.
Rank 4 is the same but it does 450 to 550 damage.
The improved Dem shout talent can now drop attack power by 205. Howerver since you don't need it for piercing howl you have the option of unbridled wrath for better rage generation in def stance.
I'm actually playing with a build that doesn't have piercing howl at all, but gets anger management and 4 points in unbridled wrath for the 32% chance to get extra rage on a melee attack. It also means that if you don't get anger management you still have an option for some better rage generation as well on a protection build.
edit:
Some more info:
- Armor affects the slam. Easy to see by slamming something and seeing the damage then putting a few sunders on it and slamming it again. Same with different mob types. Spiders got hurt a lot more than rock elementals.
- It is affected by defensive stance, the damage drops by 10%.
- Shield spikes don't add to the damage (tested with 2 shileds one with slam one without several trials)
- It can crit.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.