06-28-2005, 04:02 PM
oldmandennis,Jun 28 2005, 10:22 AM Wrote:Exactly my point! Not that watch the healer is not important (my shammy usually does the same thing) but if good play is important at that position, chances are something else has gone wrong. In my opinion, it helps people to learn when their mistakes quickly lead to a wipe, and everyone knows what the problem is. The heal guard doesn't get that, because there is usually something else: "We had a patrol", "Imp Sap broke", "Bad Aggro Management", "I didn't know that mob could shield bash", and way down the list is "You should have been quicker to heal the priest".
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Well, I'm usually in the position of teaching the younger (in levels, and a lot of times in age) guildies, some of the intricacies of group play....usually by pointing out what mistake was made that either wiped us, or caused them or someone else to die, although the group may have partially survived. Gently and tactfully, in the way of "Did you understand what happened when you used charge in the instance and aggroed the 2 mobs in the corner, when I was waiting for the 2 mobs *not in the corner* to come to me, <young warrior>?" rather than YOU IDIOT! LET ME PULL! :D
I find that's the first thing to teach them is to NOT touch the mob that's coming to us when we want to fight them where we are and not down the hall closer to their spawn points. Patience, young <insert class here> Usually worst offenders are warriors who charge, or hunters who concussion-shot and send pet, which stops the mob before it's time to stop them....aggro adds ensue, and chaos and death(s). I've had to teach lvl 60 hunters in UD Strat this...don't stop the abomination that's coming to me, please! Of course, once the hunter starts, the other ranged people start nuking, and I have to *really* work to get aggro on the mob.....thank God I have defiance.
--Mav