06-13-2005, 04:39 PM
First, to stay on topic, I'm sad to see you go, Catlyn, though I haven't had a chance to play with you, as I haven't played on SR. If you start an alt on Tich or, for some reason, Warsong horde, look me up.
Nobbie, I agree with you WoW is not completely friendly to a solo player in that not all, or even most content is open to a solo player. That said, pre-60, they can do most quests, and level in most areas. On a Normal or RP server, solo players are largely quite safe to do these things, and most areas are available... only instances and elite quests are unavailable for solo players. While this does block solo players from the best loot, they still have good access to random drops (the same as anyone else, really), and there are many quest rewards. Besides, shouldn't parties be rewarded for organizing a well oiled multi-man killing machine as opposed to the usual 1 man killing machine.
At 60, I'll agree with you that most content seems group oriented, and the solo experience for capped characters is lacking. That said, it's hard to think of something that solo capped characters would enjoy, as they already have all the levels they couold gain. Perhaps an ever-shifting instanced Labyrinth, generated with challenges based on class, with fun consumable item rewards, or more soloable crafting quests? Something more could be done, I suppose.
That said, I have to say WoW feels like a very soloable RPG, especially after playing FFXI, where, past level 10, literally nothing could be done without a group except maybe fishing. For an MMO, this is as solo friendly as I've ever seen.
Nobbie, I agree with you WoW is not completely friendly to a solo player in that not all, or even most content is open to a solo player. That said, pre-60, they can do most quests, and level in most areas. On a Normal or RP server, solo players are largely quite safe to do these things, and most areas are available... only instances and elite quests are unavailable for solo players. While this does block solo players from the best loot, they still have good access to random drops (the same as anyone else, really), and there are many quest rewards. Besides, shouldn't parties be rewarded for organizing a well oiled multi-man killing machine as opposed to the usual 1 man killing machine.
At 60, I'll agree with you that most content seems group oriented, and the solo experience for capped characters is lacking. That said, it's hard to think of something that solo capped characters would enjoy, as they already have all the levels they couold gain. Perhaps an ever-shifting instanced Labyrinth, generated with challenges based on class, with fun consumable item rewards, or more soloable crafting quests? Something more could be done, I suppose.
That said, I have to say WoW feels like a very soloable RPG, especially after playing FFXI, where, past level 10, literally nothing could be done without a group except maybe fishing. For an MMO, this is as solo friendly as I've ever seen.
Men fear death, as children fear to go in the dark; and as that natural fear in children, is increased with tales, so is the other.
"Of Death" Sir Francis Bacon
"Of Death" Sir Francis Bacon